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The Outlast Trials Deep Burn Update brings patch 1.36

Red Barrels released the Deep Burn content drop with patch 1.36 on September 9.

Angel Kicevski by Angel Kicevski
September 9, 2025
in News, Patch Notes
0

The Outlast Trials developer Red Barrels released the Deep Burn content drop on Sept. 9, applying patch 1.000.033/1.36 to live servers. It delivers limited-time events, new cosmetics, fresh MK challenges, and several gameplay fixes that alter trial pacing and enemy behavior.

The Deep Burn event introduces two gameplay variators and a themed catalog: a “Deep Burn” mode that fills trials with fire sources, hazards, and thick smog, and an “Extinguish the fires” mode that asks players to find water cans and put out burning barrels.

The Deep Burn variator fills trials with fire sources, fire mines, flame throwers, and smog while the Extinguish variator requires locating water cans to put out burning barrels scattered across the map.

The Outlast Trials Deep Burn Update Adds New Events and More

Alongside the event, the patch adds two new MK-Challenges — TRAFFICK THE PRODUCT and DISRUPT THE NEIGHBORHOOD — and a refreshed Evidence Documents menu organized into themes to make lore easier to follow. New cosmetics arrive in the limited-time catalog, and several quality-of-life and balance items aim to tighten trial flow.

Enemy behavior received targeted updates: chase speeds for Otto and Arora increased, nausea mechanics were reworked, and Prime Assets now react correctly to projectiles with the Strong Arms amp. Ping icons for enemies were implemented and voice/ping interactions were adjusted under specific variators.

The update includes fixes across escalation therapy and assorted bug repairs. Expect a small hotfix if any release-day problems appear, pending an official note from Red Barrels on their update page.

Patch Notes – 1.36

  • Added Page 11 to the Deluxe Catalog Project Diarchy.
  • Escalation Therapy changes:
    • Escalation difficulty has been smoothed from level 1 to 20.
    • Starting at trial #21, up to 8 variators can be active.
  • Rebalanced Otto and Arora:
    • Increased Otto and Arora chase speed on all difficulties.
    • Slightly decreased Nausea (poison effect) build up time.
    • Slightly increased vomiting duration.
    • Nausea (poison effect) can now kill players (used to stop at 1hp).
    • Otto and Arora can now bash doors in the same amount of hits as other Prime Assets.
    • Taking another Nausea hit (Poison Flash or Trap) will now trigger vomiting right away.
  • It is now possible to cure Arora poison effect using antidotes and Heal Rig (with Detox upgrade).
  • Fixed a bug where the “Shared Intel” upgrade of the X-Ray Rig wasn’t working correctly.
  • Implemented new ping icons for enemies.
  • Prime Assets now react correctly to projectiles with Strong Arms amp (stumble).
  • Voice Disturbance variator:
    • Using a quick communication ping will now create a disturbance that can be heard by enemies (only when Voice Disturbance variator is active).
    • Enemies won’t hear players talking while hidden in a hide spot anymore.
  • Don’t Make Noise variator:
    • Enemies now display a visual effect on their eyes to illustrate that their vision is impaired but their noise detection is increased.
  • Other various bug fixes and improvements.

A hotfix may follow once Red Barrels posts details on its update page: Red Barrels’ update page.

Share your thoughts in the comments and tell others what you think about the update on X and Bluesky.

Tags: The Outlast Trials
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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