Capcom released a Steam-focused performance update for Monster Hunter Wilds the night of Jan. 27 into Jan. 28, and early reports suggest the patch has meaningfully reduced stutter and improved frametimes for many PC players. We have previously confirmed the timing of the Steam-centric rollout via reporting published previously noting the update was scheduled for Jan. 27 at 6pm PST / Jan. 28 at 2am GMT.
Player skepticism was high going into the update. Multiple rounds of fixes across 2025 produced mixed results, and community threads often documented crashes, hitching, or worse frame pacing after prior patches. The latest build is different in community responses so far, with hunters sharing benchmark screenshots and frame-time graphs that look markedly healthier than before.
Reddit threads collecting early tests show users reporting much smoother frametime lows and fewer sudden hitches. One popular benchmarks thread is collecting multiple hardware configurations and shows consistent gains in frametime stability across CPU and GPU pairings. Users in that thread say the worst-case frame drops have been reduced.
Early benchmarks… they fixed the game!
byu/PapaSmurf6768 inMonsterHunter
Steam feedback mirrored those smaller-scale reports. There was a sharp uptick in positive reviews in the 24 hours after the patch, including reviewers claiming the game is now recommendable after months of trouble. One Steam reviewer with extensive playtime wrote, “After almost a year I can finally recommend this game after today’s performance patch,” in a review linked to the game’s Steam page.
Some players have even managed acceptable performance on Steam Deck by trading off visual quality. Deck-focused posts in the community show playable framerates once settings are reduced, though the compromises are significant compared to desktop results. Deck posts in the same discussion document which options needed turning down for smoother play.
Early benchmarks… they fixed the game!
byu/PapaSmurf6768 inMonsterHunter
Independent anecdotal tests noted clear improvements. One tester reported running hunts on an RTX 4070 with DLAA active and without frame generation, maintaining a steady 70-plus frames per second during sandstorms in Windward Plains and the lighting-heavy “plenty” season in the Scarlet Forest. He also tester also said prior to the update those scenarios produced frequent hitching.
Capcom’s patch notes described Steam-specific optimization and options to reduce processing load, and community reports indicate those changes are having the intended effect for a wide range of rigs. Performance gains vary by hardware and driver configuration, so some players who experienced crippling issues may still see problems, but the general trend across tests and user reports is positive.
The update does not erase the longer pattern of troubled optimization since launch, and many players remain critical that it took almost a year for a broadly effective fix to land. Still, after months of mixed outcomes from earlier patches, the current response from players suggests this particular build delivered the kind of CPU and GPU adjustments the community has been asking for.
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Monster Hunter Wilds
Developed by Capcom

















