Have you ever been halfway through a game and thought, “Wouldn’t it be great if this played even smoother?” Well, the latest update for The Last of Us Part I might just have you smiling. Iron Galaxy and Naughty Dog recently rolled out Patch 1.1.4, bringing some nifty support for AMD’s FSR 3.1 technology into your gaming setup.
This patch isn’t just about fancy tech; it also addresses some pesky bugs with players scratching their heads. For instance, a rendering issue popped up on certain TVs when using NVIDIA DLSS or AMD FSR, which is frustrating stuff. Thankfully, that’s been fixed now. You’ll also find that interacting with generators during enemy encounters at The University is less chaotic (no more surprise attacks while trying to power up!). Oh, and if you’ve ever wondered why Joel’s flashlight seemed to have a mind in direct sunlight at Bus Depot? That’s been corrected too!
Now, here’s something interesting: while the game supports AMD FSR 3.1 Super Resolution alongside Frame Generation techniques, it doesn’t let you mix these with DLSS or XeSS methods, which is odd considering how versatile other systems can be nowadays! And are you hoping for support for DLSS 3 Frame Gen as well? Unfortunately, The Last of Us Part I hasn’t gotten around to that yet, either.
If you’re part of the RTX40 series crowd feeling left out without DLSS options in-game, there’s a mod available to get those features running—but keep in mind it’s a paid option (and who doesn’t love unexpected expenses?). Still, for many players just looking for an improved experience with this beloved title, this patch is worth welcoming.
For those eager to see what else has changed or improved with this update, you’ll find the full changelog below:
The Last of Us Part I Patch 1.1.4 Release Notes
- Added support for AMD FSR3.1 Super Resolution
- Added support for AMD FSR3.1 Frame Generation
- [Hometown] Fixed rendering issue that could appear on TVs when using NVIDIA DLSS or AMD FSR
- [The University] Fixed issue that could occur when interacting with a generator while enemies were still present
- [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
- Fixed Text to Speech issue where “M” key was not being read when assigned to a function