The Isle has released patch 0.20.117 on the Evrima Public Branch, tackling several bugs that affected gameplay experience. This update primarily focuses on sound effects, AI behavior, and addressing some combat inconsistencies that players have recently noticed.
If you don’t see the update right away, restarting your Steam client should resolve the issue. Now, let’s look at what’s been adjusted in this patch.
Patch 0.20.117 Changelog
- Foliage interaction sounds now respond correctly to the size and speed of creatures, although the volume might be a bit lower than usual for now due to a falloff range issue.
- The Stegosaurus power swing attack won’t hit strange spots in front of its body anymore, which should make combat feel more natural.
- AI spawning has been improved — no more sudden jumpscares caused by culling glitches where creatures either didn’t spawn properly or popped up too close unexpectedly.
- Stability modifiers won’t sometimes ignore crowd control effects, fixing a frustrating problem where abilities didn’t work as intended.
- Pouncing no longer causes incorrect stamina drain on animals, so stamina management should feel fairer.
- Gallimimus calls have been fixed so that mobilization calls don’t accidentally play the default socialization calls on your local client.
- Triceratops resting state no longer grants unintended immunity from certain attacks, keeping combat consistent.
- Rain and thunderstorm sounds won’t exceed their intended volume levels, which should be less jarring during weather changes.
It’s always a bit interesting to hear about these little fixes because they show how much detail the developers put into the game’s world. The sound tweaks, for example, might seem minor, but they really add to the atmosphere when walking through dense foliage or during storms.