The First Descendant is about to get a sound overhaul with its Season 3 Breakthrough update coming on August 7. The devs have been listening closely to player feedback about gun sounds and battle audio, and they’ve cooked up some changes that might just pull you deeper into the chaos of battle.
So what’s new? First, weapon sounds are getting a complete makeover. Every gun will now have its distinct firing feel with sharper bullet feedback, distance-based reverberation, and even more realistic recoil sounds. Reloading, preparing, and overheating noises have also been touched up to give a richer audio texture. Curious? Check out the preview here:
Hit sounds have also been revamped. The update makes it easier to tell when you’re hitting a Colossus’s weak point with special sound cues. Enemies that shrug off your attacks (immune foes) will now have distinct hit sounds too, so you won’t be guessing whether your hits are landing or not. You can listen to the new hit feedback here:
And what about those annoying item pick-up sounds that used to break your focus during battles? They’ve been softened and rebalanced to blend better with the overall audio environment. It’s a slight touch, but it helps keep the flow going without jarring interruptions. Give it a listen.
Plus, the sound options menu got a serious upgrade. You can now tweak sound effects, UI sounds, and voices separately. Want louder gunfire but quieter UI beeps? You got it. This lets you customize audio to your liking or whatever setup you’re playing on. Here’s how the options look now:
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Music isn’t left behind either. Field missions will now have their distinct themes instead of just looping character music, which should add some variety to the soundtrack. Check out the new field mission music here:
. The Void Intercept Battle tracks have been tweaked to start when a Colossus appears and end when it’s downed, which amps up the drama of those fights.
And for those grinding Void Erosion Purge runs, the music is now more ambient to cut down on fatigue but keep tension intact.
Wow, that’s a lot to take in! The sound team seems serious about making battles feel more alive and less repetitive. I’m kinda pumped to see if these tweaks pull me into fights more. What about you? Do you think better sounds will change how you play? Or is it just background noise? Either way, it’s cool they’re putting this much effort into audio.