The First Descendant just got a maintenance-free update with Patch 1.3.1, preparing to smooth out gameplay and fix a slew of issues across multiple platforms. If you’ve been feeling stuttering or confusing quest texts, this patch tries to clear that up while tweaking some gameplay elements and UI details.
Optimizations hit the appearance and destruction of Axion Assault Ships, plus Ines’s skill and item drop effects, cutting down on those annoying in-game hiccups. Weather and time now move faster in the Axion Plains, letting players see more dynamic battlefield conditions instead of staring at the same sky forever. The Boost Up Event screen got a more detailed guide, and the junk filter options automatically adjust when activating boosts, which should save some clicks.
Three new Social Tags landed in the Party menu: Orca, Vortex, and Voltia, giving players a bit more flair. Weapon Cores are now rewards for tougher content, like Infiltration Operation: Hard 400% and Sigma Sector missions on Normal and High-risk difficulties. Battle Pass Daily Challenges got a rebalance too, cutting down the grind for monster defeats, vault openings, squad rescues, commander kills, and outpost completions. A goal-setting guide was added to the Quest UI for better clarity on certain quests.
Text changes swapped out “Dimensional Energy Stabilization” for “Unstable Dimension Zone” and tweaked “Dimensional Breach” to “Dimensional Breach Info” everywhere. Weapon modules got some love: Battering Ram damage doubled and now reduces defense, while Arche Leak’s MP cost per hit dropped slightly.
Bug fixes are a big chunk here. A crash occurred when loading a completed Intercept Battle map while entering Wall Crasher. Reactor drops now match the correct types in specific content zones. The Boost Event screen will finally pop up reliably on first login, and allies can join Invasion Dungeons like White-night Gulch and Echo Swamp after battle starts. Awards and quest objectives now track correctly, and annoying visual bugs like death animations in midair or missing shell effects on monsters have been fixed.
Weapon issues were addressed, including a weird blocking motion on the Magnus AA and misleading red text on beneficial weapon ability changes. UI improvements include clearer Wall Crasher acquisition text, fixed Battle Pass reward popups, and corrected controller button assignments. Sound bugs got patched as well, no more lingering Operator voices or misplaced immunity sounds, plus a new waypoint marking sound effect.
On the PS5 Pro, a crash triggered by colliding with supplies with ray tracing enabled was fixed. Fellow patterns and skins now stick after reconnecting, and various quest and inventory glitches were corrected. Even Enzo’s voice no longer plays when it shouldn’t. The patch wraps up with fixes to prevent players from dying immediately after interacting with certain drones and tidies up dismantled item displays.
It’s a solid patch that tackles a lot of rough edges and odd behaviors. If you’re still plugging away in The First Descendant, it’s worth hopping back in to see how it feels now. Curious what you think about the faster weather cycles or the Battle Pass adjustments? speak yourself in the comments below and let’s talk.
I am Angel, and until next time, see you around!
Patch 1.3.1 Details
- Content Improvements
- Optimized appearance and destruction of Axion Assault Ships for better performance.
- Optimized Ines’s skill and item drop effects to reduce stuttering.
- Faster weather and time progression in Axion Plains to show varied conditions.
- More detailed guidance text in Boost Up Event screen.
- Junk Filter auto-changes when Activate Boost is selected (External Components with Set Effects now included as Junk).
- Added time and difficulty indications in Boost Path quests.
- Modified shortcut connections for some quests to improve guidance.
- Added 3 new Social Tags: Orca, Vortex, Voltia.
- Weapon Cores now drop from monsters and missions in Infiltration Operation: Hard 400% and Sigma Sector Normal/High-risk.
- Rebalanced Battle Pass Daily Challenges to reduce grind on monster defeats, vault openings, squad rescues, commander defeats, and outpost completions.
- Added goal setting guide to Quest UI for certain quests.
- Updated terms: “Dimensional Energy Stabilization” to “Unstable Dimension Zone” and “Dimensional Breach” to “Dimensional Breach Info”.
- Weapons & Modules
- Battering Ram damage increased (188% → 376%) and added DEF decrease via Skill Attribute Resistance reduction.
- Arche Leak MP cost per hit reduced from 4 to 3.5.
- Bug Fixes
- Fixed crash loading completed Intercept Battle map when entering Wall Crasher.
- Corrected Reactor drop types in Vespers Hard and Sigma Sector High-risk missions.
- Boost Event screen now appears on first login reliably.
- Allies can join after battle start in White-night Gulch and Echo Swamp Invasion Dungeons.
- Fixed incorrect counting of Descendants with unlocked Trigger Modules for awards.
- Fixed midair death animation of “Breach Spreader” monster.
- Visual fixes for Abyss Scarab and Razor Claw shell effects when dispelled.
- Fixed abnormal ambush attack of Abyss Scarab in midair.
- Corrected out-of-bounds detection range in Axion Plains missions.
- Fixed missing mission counts for “Mission Specialist” Season Challenge.
- Battle Pass Reroll counter now visible in multi-language environments.
- Battle Pass EXP awarded properly after Daily Bonus Challenges completion.
- Fixed missing Dimensional Breach Stabilization effect icon.
- Fixed typos in Boost Path Quests.
- Fixed quest completion conditions and path indicators in Boost Path and Mobile Energy Monitoring.
- Fixed Descendant-specific quests setting regardless of current Descendant after Main Quests completion.
- Fixed Mission Results screen showing incorrectly after Axion Plains missions.
- Fixed mission completion issues on time-out during “Residential District” mission.
- Fixed Descendant death animation triggering on aborting Void Intercept Battle missions.
- Fixed Descendant Nell’s “Gaze of the Abyss” skill animation midair.
- Fixed Kyle’s skills remaining stationary when used while mounted on vehicle.
- Fixed UI issues with Weapon Unique Ability Enhancement showing beneficial decreases in red.
- Fixed abnormal motion and aiming block with “Magnus AA” weapon.
- Improved Wall Crasher acquisition text in Library.
- Fixed Battle Pass reward claim popup appearing after all rewards claimed.
- Fixed Shop discount info not updating immediately after purchases.
- Fixed Battle Pass Challenge tab text language issues.
- Fixed party member account name color in Social tab.
- Controller button assignment fixes for Library actions; “Research Info” now requires hold (T on PC).
- Sound fixes: Operator voice stopping after loading, Immunity sound location issue, intermittent weapon sounds in Void Intercept Battles, added waypoint marking sound.
- Fixed PS5 Pro crash when colliding with supplies with Ray Tracing ON.
- Fixed Fellow Patterns and Body Skins reverting to default on reconnect.
- Fixed quest and challenge counts not increasing when Fellows dismantle items while moving.
- Fixed Enzo’s voice playing incorrectly when interacting with Encrypted Vault as Nell.
- Fixed incorrect tooltip values for External Component “Moving Fortress.”
- Fixed players dying when moving out of range after interacting with Drone in Invasion: Order of Truth.
- Fixed dismantled items occasionally displaying in Inventory.