The First Descendant has received a new Hotfix 1.2.8, which patch notes can be found below.
Patch Notes
This update is packed with some juicy enhancements that players have been craving for a while now! Let’s kick things off with the content improvements:
- Content Improvements:
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- The number of Ultimate Tier External Components from defeating Colossi in Hard Difficulty Void Intercept Battle has jumped from 2 to 8 – talk about a boost!
- Hunter External Components gained from Named targets in Void Vessel now go up to a whopping 8 instead of just 1.
- If you manage to complete the 400% Infiltration Operation Mission, you’ll snag yourself not one but four sets of Ultimate Tier External Components for each Mission!
- A few monster adjustments come into play too! The chance for Abomination monsters to spawn in stages 28/29 of Void Erosion Purge has been reduced from 25% to just 10%, plus they’ve been eliminated from battle range entirely.
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- Weapons & Modules:
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- No more visual blockages with the “Restored Relic” Cluster Round’s trajectories—this fix was long overdue!
- Your Firearms Attribute ATK will now show an increase when you nail those Weak Point Damage hits.
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- External Components: Set Effects and Values of six types of External Components have seen some adjustments.
- User Interface & User Experience: The shop’s Common Cosmetic Items sub-category Paint will take top billing now!
- Miscellaneous: You can now toggle off Explosive Effects from all players and hide other player titles or your DMG values on-screen – finally, some customization options we’ve wanted!
Bugs? Not anymore! Here are some crucial fixes that should smooth out your adventures:
- Bugs Fixed: – Commander won’t spawn unless you’ve defeated required monsters in certain stages. – Gold Gain amounts for dismissing Keelan, Ultimate Freyna, and Ultimate Sharen were fixed as they were less than intended. – Hailey’s Cryogenic effect visuals will no longer linger after their duration ends under specific conditions. – Issues regarding weapon descriptions have been corrected too. – And many UI quirks—including restarts after missions—have been addressed!
The team at ConsolePCGaming.com has contacted the developer for any additional insights or future plans regarding these changes. If you’re curious about even more details or want to see it firsthand, check out the full patch notes on their original source here: Steam News Page.
This patch seems like a solid step towards improving overall gameplay experience! What do you think about these changes? Are you excited to jump back into action? Share your thoughts below!
Much love to everyone, and have a great day! I am Mihaela and I am glad to be seeing you reading this piece!