■ Patch Date
– 2025.04.03 (Thu) 00:00 PDT
■ Platforms
– Steam, Xbox Series X│S, Xbox One, PS4, PS5
■ Patch Details
Descendant Rebalance
– All skill values are based on skill level 4.
Content Improvements
(1) Descendants
– Fixed Ines’ Chain Lightning and Floating Lightning to no longer attack targets that are blocked by terrain.
ㄴ Chain Lightning and Floating Lightning are removed if they hit terrain.
– Fixed an issue where the tooltip for Bunny’s Electric Condense skill module did not reflect the Skill Power Modifier increase in damage.
(2) UI & UX
– Improved the sorting order of sub categories in the Shop’s Popular categories.
– Added the Walk option to the Change Keyboard & Mouse Buttons option.
ㄴ This option requires key assignment.
ㄴ Only works while running, and moving while the key is pressed switches to the walking mode.
(3) Miscellaneous
– Corrected the term “event skin” in the descriptions of some concept skin items.
Event
– The new Login Event “Blair Ready for Deployment” has begun. [Go to Announcements]
ㄴ Added 14-Day Login Event.
ㄴ Period: After the 04.03.2025 (Thu) patch – 04.30.2025 (Wed) 23:59 PDT
Bug Fixes
(1) Content
– Fixed an issue where two or more Descendants interacting with an object at the same time caused the character of the Descendant with the slowest timing to become uncontrollable.
(2) Weapons & Modules
– Fixed an issue where weapon readjustment could produce values slightly outside the weapon’s option range.
(3) UI & UX
– Fixed an issue where the Help for module slots of normal Descendants and Ultimate Descendants was shown combined in the Implant Module UI.
– Fixed an issue where it was not possible to select a different Void Erosion Purge stage after clicking ‘Start Public Operation’ for a Void Erosion Purge.
– Fixed an issue where it was not possible to select the Selectable Reward or Kill Score Multiplier of another Infiltration Operation after clicking ‘Start Public Operation’ for an Infiltration Operation.
(4) Other
– Fixed an issue where the Descendant’s hand would appear unnatural when equipped with The Last Dagger’s weapon skin, Dark Nebula.
– Fixed an issue where the Inversion Reinforcement effect Hyperdimensional Vision’s cooldown was not being applied.
– Fixed an issue where objects summoned during missions could not be damaged with launcher weapons.
– Fixed an issue where the wings on Serena’s “Albion Administrative Support” body skin were not affected by paint.
# Director’s Comments
Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo.
The balance between Descendants has been an essential topic of discussion in the community.
Recently, successive releases of new overpowered Descendants such as Ines and Serena have caused some content to be cleared much more easily than intended. We’re taking this trend seriously, and this rebalance is our first step toward addressing the problem.
This rebalance focused on strengthening relatively underperforming Descendants, using as a basis the performance of Viessa, Valby, and Hailey, who is the current baseline. However, we recognize that for some Descendants, simply tweaking some numbers are not enough to bring out the best in them. We believe that the mechanics of certain skills may need to be reworked to achieve more meaningful performance improvements, but we had to adjust multiple Descendants simultaneously and we apologize for focusing on numerical balancing this time. We understand that you may find some changes inadequate because of that, but we’ll continue to review and implement improvements to skill structure and design.
Conversely, we determined that some of the Descendants whose performance significantly exceeded the baseline and could impact content structure needed adjustments. Ines is a prime example of this and her performance is significantly above the baseline, so we made some adjustments in this patch. Freyna’s performance is also above the baseline, but not so much that it breaks the flow of the content, so we’ve put the adjustments on hold. Serena is a firearm-based dealer who we believe is currently significantly exceeding the baseline, but since she hasn’t been released for long, we’d like to see more data before deciding on how to respond.
We don’t believe we can balance all the Descendants perfectly with this single patch. We’ll continue to closely analyze post-patch data and make further adjustments to Descendants that fall short of the baseline or are overperforming based on community feedback. We’ll also finetune Serena’s performance along the way.
We’re also keenly aware that we’ve been releasing new Descendants in an overpowered state. While the Dev Team does hope for the new Descendants to be in the spotlight, we don’t want them to be released overpowered to the point of breaking down the content structure. We’re looking internally at the reasons for this recurring issue, and we’re working to improve our development process so that we can deliver more stable and balanced content in the future.
We’re deeply grateful to all the players for their continued heartfelt feedback on The First Descendant. We consider this rebalance a step towards further refining the balance, and we’ll continue to make adjustments and improvements based on play data, and do our best to provide a better gaming experience.
Additionally, in response to community feedback, we are currently working on improving Serena’s wings so that they are no longer visible when she equips a common skin. The wings will only be displayed when she uses her skills, and this change will be implemented in the April 17 patch.