The Finals developer Embark Studios has released a maintenance update: hotfix 8.0.1 that is now live on all platforms. The patch focuses on weapon and gadget fixes, plus cosmetic corrections that followed the Season 8 launch. These are minor, targeted fixes rather than new content.
The update follows the recent Season 8 patch of The Finals and addresses a handful of persistent issues. Cosmetic problems, such as a looping visual effect and a mask bug, were corrected. Gadget behavior received attention, too, with a fix for the H+ Infuser’s projectiles being blocked by particular objects. Several weapon audio and damage issues were also fixed across multiple weapons.
The patch also reverts an animation change that prevented quick cancels after some uses, which in turn caused items or projectiles not to spawn correctly. That revert restores the previous cancel behavior while leaving a separate deployable preview fix in place. The deployable preview change should make deployments more reliable, and the “time to deploy” was left unchanged. Kill cams have been introduced for testing alongside Season 8, but platform availability varies.
Patch Notes – 8.0.1
Content and Bug Fixes
Cosmetics & Customization
- Fixed an issue with the ‘Fuel to the Fire’ visual effect that caused it to be too long and sometimes clip into the player’s first-person camera view
- FIxed a bug with the Black Nile Project Mask that could make your Character appear bare-chested in the main menu
Gadgets
H+ Infuser
- Fixed an issue where the H+ Infuser’s projectiles could be blocked by some objects, such as friendly Dome Shields
Gameplay
- Reverted a change that has prevented players from quickly cancelling an animation after use, such as throwing a Frag Grenade, causing the item or projectile not to spawnDev Note: In the 8.0 patch we made a change to better match the animation that plays when raising the Dematerializer control panel to the preview effect, to fix a common issue where players tried to quickly Dematerialize a surface but their first input didn’t count. Unfortunately, this fix had some unintended impacts so we have reverted that change, which means the old Dematerializer issue will be back until we find another approach.It should be noted here that separate to this change, we made a fix in 8.0 that causes deployables’ preview meshes to only appear when the player is allowed to deploy them. This should make it more reliable to deploy, and avoid that old feeling that the input was being ignored because the mesh showed up too early. The ‘time to deploy’ for these items is still the same as prior to 8.0, this is just a visual change and it is not related to the revert mentioned above.
Specializations
Evasive Dash
- Fixed an issue where hitting jump immediately after dashing would cause a ‘super-dash’ to occur, sending the player much further than intended
Weapons
Dagger
- Fixed an issue where releasing the secondary attack early, before fully charged, could cause distorted and stuck sound effects
Pike-556
- Fixed an issue where the Pike had the wrong headshot bonus. It now gives the correct x1.5 damage bonus
Sword
- Fixed an issue where releasing the secondary attack early, before fully charged, could cause distorted and stuck sound effects
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