The Finals game has received a significant update with patch 1.4.0, introducing various balance and quality-of-life improvements. Below you can find the full patch notes.
The Finals Patch Notes 1.4.0
Balance Changes
- Fixed an issue where goo could block the player
- Mesh Shield Health reduced to 1100 from 1250
- Recon Senses activation cost reduced to 1 from 2
Gadgets
- C4 max player damage reduced to 210 from 240
- C4 max damage radius reduced to 1.6m from 2.4m
- C4 self-damage multiplier increased to 1.3 from 1
- Dome Shield health reduced to 300 from 350
- Gas Mine arming time added (1.6 seconds)
- Glitch Trap arming time added (1.6 seconds)
- Fixed an issue where goo could block the playe
- Mine max player damage reduced to 140 from 160
- Mine damage radius reduced to 3.5m from 4m
- Mine arming time added (1.6 seconds)
- Pyro Mine arming time added (1.6 seconds)
- RPG-7 max player damage reduced to 150 from 165
- RPG-7 min player damage reduced to 80 from 90
- RPG-7 damage radius reduced to 4.5m from 4.75m
- RPG-7 max damage radius reduced to 1.5m from 2.5m
- RPG-7 aim-down sights dispersion increased slightly
- RPG-7 hip-fire dispersion increased slightly
- Increased Stun Gun range to 12m from 10m
Maps
- Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
- Updated strain in various buildings, to give better destruction results
- Resolved an issue where cashout stations would become invisible before players finished the transfer
Modes
- Disallowed Deathmatch game show event from occurring in BankIt game mode
Weapons
- Slight adjustment to AKM recoil pattern
- Flamethrower fire rate increased to 170 from 160
- LH1 damage increased to 47 from 45
- Fixed an issue where melee hits didn’t always connect with enemy players
- M11
- M11 damage increased to 16 from 15
- Riot Shield
- Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
- SA1216 pellet dispersion increased slightly
- SA1216 damage per pellet reduced to 7 from 8
Movement
- Reduced instances where you unintentionally climbed on objects outside of the player’s view.
- Fixed an issue where players could get stuck without being able to give input
- Prevented placement of ziplines on pickupables
UI
- Various fixes to contestant screens
- Polish to the social screen, which now hides the “Invite to party” button when you are not the party leader
- Added a warning to the UI that appears when players are in danger of being AFK kicked
- Player health bars now use the squad color when selected in the settings
- UI shows you as “unranked” unless you’re among the top 500 on the leaderboards