The Cycle Frontier is going to get Patch 3.2.0 tomorrow, April 19, 2023. The update promises to bring several exciting changes and improvements to enhance the gaming experience. Players can expect a few hours of the maintenance downtime, beginning at 9:00 AM.
Without further ado, you can find the complete patch notes below:
The Cycle Frontier 3.2.0 Patch Notes
THARIS ISLAND
Grab your favorite space hammer and get ready for some space forging, ’cause the gates of Tharis Island are now open again!ย Noticedย how every word can sound more sci-fi when you just put “space” before them?
This map can be accessed after progressing throughย factionย quests, and contains a very powerful tool known as the Alien Forge, which allows players to apply perks to their gear to make them stronger. Think of it as aย craftingย stationย within the map, so make sure to keep a fresh pair of eyes on the back of your head, as you never know who or what may be lurking around the corner.
As far as changes goes, we did some minor tuning to the creature spawning on Tharis – do take theย timeย to share your thoughts with us after roaming the area to tell us how it feels now. Overall though, the bulk of the changes applied to Tharis are about the Alien Forge. We spent a lot ofย timeย reading our player feedback on this topic, and we do think we’re ready to turn the forge back on and see what happens!
With that in mind, let’s dive into the highlights of our Forge changes.
Alien Forge:
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The Forge will no longer upgrade the rarity of gear when forging, because of this:
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The outcome of forging will always give you the same quality gear that was used as a base for forging.
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The forge will only acceptย Epic,ย Exotic, andย Legendaryย gear;ย Rare gear will no longer be accepted.
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Base ingots are used with Epic gear and give Epic results. Charged ingots are used forย Exoticย gear. Supercharged ingots are used with Legendary gear.
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You cannot turnย Exoticย gear into Legendary in the forge anymore, but using Abyss Alloy makes itย possibleย to get Legendary gear with perks on it. This gear can then be used as a base with Supercharged ingots to roll a new set of perks.
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It is no longerย possibleย to craft gear without perks on it. Therefore, whenย craftingย gear, you will need to throw in at least one valid perk-bearing material in the requiredย quantity.
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Inย situationsย where more than one of the same ingredients has been put into the forge (in requiredย quantity), only the first material will be used to reroll perks. Otherย identicalย materials will be ignored.
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Faster Healing perk can now only appear on helmets, which means it is no longer stackable. The range ofย possibleย values for the perk have returned to its original state: Minimum +10% healing speed, Maximum +30% healing speed.
BADUM’S FINAL QUESTLINE
Our favorite (and only) bartender has been keeping busy since the start of the season and is now ready to offer some juicyย opportunitiesย to the more hardened of his protรฉgรฉs. In other words, Badum now offers a new questline specially tailored for end-game players!
These quests will require a good amount of grinding, but lemme tell you, the rewards will be worth it! Byย completingย Badum’s final quest, you will gain access to the Fortuna’s Favored area, the most exclusive part of Prospectย Station.ย Additionally, you’ll be rewarded with a nice Karambit skin and the Tempest Prospector archetype, some of our favorite skins in the game if we’re completely honest!
Enjoy the grind, Prospectors. We’re interested to see who completes Badum’s quest first. Sure, it’s not a race, but remember it can be one if you want to.
CRESCENT FALLS
We’ve heard your thoughts on Crescent Falls feeling aย liiiiiittleย too crowded and have applied some changes as a response. Feel free to drop on that second and check how it feels, we’re very interested in hearing your new thoughts!
For the future we would like to tune the different values of the map separately for solo, duo and trio squads. For instance, we’re aware 21 solo players behave differently on a map than 7 teams of 3. This however was notย possibleย for the moment, but this doesn’t mean further changes won’t happen in the future. We will check our data to keepย adjustingย our numbers if we see a need for that.
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Crescent Falls player count has been decreased from 21 to 18, so you all have a bit more breathing space.
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Increased the number of EVAC points on Crescent Falls from 2 to 3. That’s only one more but also a 50% increase.ย Perspectiveย is important!
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Dropping with a group of 3 means you’re looking at 6-7 spawn points for players who will likelyย stickย together. However, when playing alone, you’re looking at a much larger amount of spawn points and player engagements. A slightย reductionย could help alleviate this while weย continueย toย investigateย more permanentย solutions.
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“NO DROP” ITEMS
We are currently exploring a newย solutionย to combat trading by marking items as “No Drop” items. We will beย testingย this out on Scrips for the moment, meaning those can no longer be dropped on the ground and given to another player.
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Players trying to bring Scrips to the surface will beย notifiedย that, should they choose to drop with some, they won’t be able to drop them on the surface from their inventory.
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Dropping a No Drop item will result in it being permanently deleted.
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Dropping your backpack will cause any No Drop items within it to be permanently deleted.
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No Drop items canย stillย be found in on the surface and canย stillย be picked up, as long as they are generated by the game.
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After being looted on the surface, No Drop items will never be droppable again.
WEAPON CHANGES
Because we areย stillย early in the season and the meta isย stillย solidifying, we’ve gone through several smaller adjustments to weapons that have been deemed a bitย problematicย by the community. We will of courseย continueย monitoring weapon balance after these changes, and you can expect more adjustments to pop up in upcoming patches. These changes are quiteย conservativeย for now, as we want to take a closer look atย eachย weapon and see how they perform in their intended role, based on our usual feedback and data.
Those balancing passes will also include armor, as we’reย gettingย ready to tweak their stats and durability. After all, we’reย stillย looking atย implementingย armorย degradationย as a new game mechanics in the near future.
Damage Changes:
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PDW damage reduced from 10 to 9.
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PDW Mk2 damage reduced from 11 to 10.
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C-32 damage reduced from 50 to 48.
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C-32 Mk2 damage reduced from 55 to 50.
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Rusty AR-55 damage reduced from 12 to 11.
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AR-55 damage reduced from 12 to 11.
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AR-55 Mk2 damage reduced from 13 to 12.
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Flechette Prototype damage increased from 8 to 9.
Headshotย Multiplierย Changes:
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Manticoreย headshotย multiplierย reduced from x1.7 to x1.5.
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Manticoreย Mk2 headshotย multiplierย reduced from x1.7 to x1.5.
Lootingย Experience Changes:
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Slightly reduced the chance of finding a PDW Mk2.
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Slightly reduced the chance of finding aย Manticoreย Mk2.
NEW PROSPECTORS
Our Prospector roster is expanding a bit as two newcomers are making their appearance for Season 3, ready to jump straight into the heart of theย action. Everyone, please give a warm welcome toย Artilleryย and to theย Jungle Bandit!
These are some of the nicest folks you will encounter in your adventures. Just… don’t ever turn your back on them if you can help it. For, uh, y’know, reasons.
MISCELLANEOUS
Before diving in the meat of the matter, we’d like to start with a quickย clarificationย that left several of our players confused in a previousย notice. To keep thingsย simple, please note thatย matchmaking algorithms based on gear score values are only used for Bright Sands. In other words, gear score is irrelevant for both Crescent Falls and Tharis Island.
While drops in TC:F are meant to be somewhat uncertain, we definitely understand howย frustratingย it can be to constantly die due to an total imbalance in weaponry before you have a chance toย react. To combat this, butย stillย maintain some sense of tension and uncertainty about what you might encounter during any given drop, we will beย implementingย a form of gear score inย combinationย with a Kills/Deathsย ratioย when determining a player’s Matchmakingย Ratingย calculations. This doesn’t mean that you will only see players wearing the same gear as yours in a match, that would limit the nice feeling of overcoming unlikely odds, but it will help keep players more fairly matched and make it less likely that new players will be constantly overpowered while they are learning the ropes.
We are keeping a close eye on the matter and might adjust the systems as we see fit going forward.
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Project Fireball Part 7 – Heavyย Striderย kills needed during the storm on Bright Sands has been reduced from 12 to 6.
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The UI for certain shop images have been spruced up.
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Fixed terrain near Geothermal Plant area to prevent gear from disappearing in the mud, which was franklyย revolting.
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Evac ship pilots have received someย additionalย training on bringing Prospectors back to theย stationย safely. Players should no longer clip through the floor when moving instead of evacing.
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Fixed a typo in theย descriptionย for the “In A Deep Dark Hole” mission.
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Re-centered the area to call evac around the evac pad between Sparking Pools and Korolev Island HQ on Tharis Island.
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Fixed a launch error for some users on the Epic Games launcher.
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A disclaimer has been added to the Loadout Presetย descriptionย that altered gear perks are not taken into account.
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Adjusted item mesh forย Letiumย Bio Samples needed for Research Costs Part 5. These should now look different than Sample Containers to prevent any confusion.
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The Elite Crusher has visited a laryngologist and its mighty roar can be heard Crusher Caverns agan.
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Crusher de-aggroย timeย has been readjusted to be more in line with its intended behavior.
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Adjusted rewards from daily Supply Crate packages so there is less overlap with items obtainable through Free Loadout Runs.
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Increased the max stack size ofย Letiumย from 10 to 20.
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Players will now hear an audible cue when armorย reachesย 0 durability. The shield should play a “shield breaking sound” for both players.ย Informationย is power.
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Improved the Howler’s ability to fight Prospectors who are standing on higherย locations. Insert reference about having the high ground.
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Added some missingย localizations.
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Keycards will now be obtainable through Free Loadout Runs, as intended.
BUGFIXES
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Fixed an issue where Prospectors would appear only as a backpack to other Prospectors. Not quite what we had in mind when we told you to go bag some enemy Prospectors.
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Fixed an issue where unknown errors wouldย occurย when trying to equip a loadout preset.
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Fixed an issue with the Howler staying stuck inย investigationย mode near buildings. Theย alternativeย was to give them a pipe, a magnifying glass and a deerstalker hat, but we went with an actual fix instead.
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Fixed an issue with the Howler pushing players out of the evac ship. In other words, we’ve applied a nerf to the power of Y E E T.
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Fixed an issue with Prospector heads disappearing when mixing archetype heads. There are, after all, better ways to stay ahead in the fashion game.
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Fixed an issue with Howler Grenades notย affectingย some creatures.
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Fixed an issue with playersย gettingย stuck during the Supply Crate step in the tutorial missions.
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Fixed a UI issue for the Blood Freak skin.
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Fixed an out-of-bounds exploit on Tharis Island. We’re bound to find them all, eventually.
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Fixed an issue with some SMGs being audible far beyond their intended range. Imagine how loud those shots must have been for the ones doing theย shooting.
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Fixed an issue where the flying droids in the Prospectย Stationย wouldย sometimes, uh, randomly explode. Yeah let’s not talk about that.
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Fixed an issue that caused the “Osiris Research Center” and “Korolev Quarry Building” locked rooms to not properly reset.
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Fixed an issue with rendered shadow for a building on Crescent Falls between Nutrion Farms Processing and Favela.
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Fixed an invisible collision issue near a cave in the North Uplink area on Bright Sands.
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Fixed an issue with assets failing to render onย
potato setupsย lower spec machines. -
Fixed an issue with Howler Grenades not stacking properly.
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Replaced missingย tooltipย for currency items when redeeming a code in game.
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Backpacks will now properly have their weights reduced when placed in a backpack with the weightย reductionย perk applied. Please keep an eye out for “Backpack Clicker”, our next idle incremental backpack-stacking game. (Just kidding. Unless?)
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Fixed a visual issue with the Kawaii Scarab skin. Try saying that 10ย timesย very fast.
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Fixed a visual issue with the Rebel Reporter Chest piece.
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Fixed an area where players could get stuck between Windfall’s shop and the launch terminal on Prospectย Station.
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Adjustedย captionsย to match spoken words from voice lines.
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Adjusted collision boxes for the “Tech Ball” on theย stationย between ICA and Osiris.
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Fixed and issue with the Golden Key melee weapon where it was not making noise in 3rd person. Random musing, but silent keys would be so very useful when coming home late.
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Fixed some icons in the Fortuna Pass being misaligned.
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Fixed an issue that caused kills with Howler grenades to not count towards kill questย objectives.
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Fixed an issue that caused suppressedย Manticoresย and Scarabs to sound extremelyย similarย to an Asp Flechette. We know Osiris likesย cuttingย costs, but reusing weapon sound assets was a bit ridiculous.
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Fixed a wall decal in Prospectย Stationย that wouldย sometimesย display on Prospectors that stood right next to it. We have no furtherย explanationย to provide.
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Adjusted some misplaced assets in the Korolevย Factionย Building.
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Fixedย multipleย collision issues between ICA and Osirisย factionย HQs.
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Finally called an exorcist and fixed an NPC that wouldย sometimesย clip through walls near the Korolevย Factionย Headquarters.
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Fixed an issue where the takeoff alarm for the Laser Drill wouldย sometimesย be too quiet, making the whole alarm idea rather moot.
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Fixed some visual glitches that would appear near the entrance to the Player Quarters.
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For the sake of privacy, fixed playersย sometimesย being able to see through the walls on Prospectย Station.
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Fixed some rocks on Tharis Island that wouldย sometimesย having no textures on low graphicsย settings.
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Fixed issues with asset loading distance on Crescent Falls.
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Adjusted audio effects applied to certain voice lines for consistency.
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Fixed aย localizationย issue in RU withย distinctionย for words “outfit”, “costume”, “suit”, and “chest”.
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Fixed aย localizationย issue where Polish strings of text could be seen in Russianย localization.
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Fixed an issue with the C-32 Boltย Actionย not properly showing the Hive weapon skin in the weapon preview list when selected using the MK II weapon type.
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Fixed a few weapon previews not being properly aligned for prototype weapons.
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Fixed an issue where some quests would not properly showcase progress while on Fortuna.
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Fixed a clipping issue with Vadim on theย station. The man has finally learnt how to sit.
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Fixed the Blood Freak prospector skin, so it can be equipped.
KNOWN ISSUES & THINGS WE ARE WORKING ON™
While some of these issues might take a bit longer, we areย stillย investigatingย and aim to find fixes for our next planned patch.
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Creature behavior mightย stillย have some issues that we are currentlyย investigating.
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We are aware of your feedback that you want to see a default weapon skinย setting.
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We areย investigatingย changes to the stash & making the process of selling items smoother.
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Deysnc Issues – we are constantly having an eye on it.
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Gettingย kicked back to the lobby is currently underย investigation.
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We received a bunch of reports that performance has taken a hit in Season 3 and areย investigating.
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The Howler does not always drop loot, which is quite rude.
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Your weapon model can become invisible. While invisible guns are cool, this is not on our to-do list.
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Our Welcome Packsย descriptionsย need to be reworded to reflect the disappearance of mandatory wipes.
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Streaming tools can lead to crashes for some players.
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CPU usageย spikesย seem to be back for some players.