Team Fortress 2 just got a fresh update that’s going to slide in quietly when you restart the game. It’s not a massive overhaul, but it’s packed with enough tweaks and fixes to keep the gameplay smoother and a bit more interesting.
So, what’s new? first, the update adds ‘No Bullets’ styles for the Brute’s Braces and the Hunter Heavy. This supports the new ‘bullets’ bodygroup, which might be Valve’s way of giving players a fresh look without messing with the core gameplay. Kinda neat, right?
Then, a bunch of map changes landed. cp_fulgur now features an extra dropdown path between points B and C, which could disrupt how teams approach that segment. Plus, they fixed some particle manifest naming issues. Over on cp_fortezza, sniper sightlines on the last point got managed better, and a new cover object popped up at the first point. Clipping issues were also cleaned up in some areasm always a welcome fix to avoid those annoying moments where you get stuck or see through walls.
Meanwhile, koth_demolition saw a bunch of adjustments: a prop on the RED helipad that was stuck inside a wall got freed, two props missing particle effects were fixed, and shortcuts that sometimes stayed closed after players left are now behaving properly. They even added missing spectator cameras around the map. Oh, and here’s a fun one—the “evil deer” hanging on the boat above the sea was added, with a cheeky warning not to touch it. What’s that about? Guess they want to keep some mystery alive.
The water kill trigger got a makeover too: it’s been raised slightly, changed from a drown type to a fall type, so now when someone falls in, the message reads “<player_name> fell to a clumsy and painful death”. Yikes. Plus, the damage was toned down from 9999 to 2000 to avoid messing with physics objects. Physics behaving badly is never fun.
And hey, a note from the last update got slipped in here: the Taunt called Bear Hug now properly plays the right animations. About time!
Team Fortress 2 Update Details
- Added ‘No Bullets’ styles for the Brute’s Braces and the Hunter Heavy to support the new ‘bullets’ bodygroup
- Updated cp_fulgur
- Added an extra dropdown path between B and C
- Fixed particle manifest naming
- Updated cp_fortezza
- Managed sniper sightlines on last
- Added new cover object to first point
- Improved clipping in areas
- Updated koth_demolition
- Fixed a prop on the RED helipad building being inside a wall
- Fixed two props missing particle effect on the helipad buildings
- Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
- Fixed nav mesh (thanks Katsu for editing it)
- Added missing spectator cameras around the map
- Added the “evil deer” on the boat hanging above the sea, do not touch it
- Raised the water kill trigger slightly
- Changed the type of the water kill trigger from drown to fall so it displays the message “<player_name> fell to a clumsy and painful death”
- Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
- Fixed the Taunt: Bear Hug not always playing the correct animations
Wonder what that “evil deer” is all about? Valve’s got their quirks. Also, why fix a shortcut that sometimes stays closed? Because that’s the kind of tiny detail that can throw off a whole round.
Got thoughts on these changes or spotted something else in the update? Drop your two cents in the comments below.