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Home Patch Notes

Team Fortress 2 update adds cosmetic fixes, map adjustments and arena mode tweak

Valve released an automatic Team Fortress 2 update that adds new cosmetic styles, fixes several item and mesh issues, and applies map and arena_afterlife changes including a best-of-3 miniround format.

Angel Kicevski by Angel Kicevski
October 13, 2025
in Patch Notes, PC
0
Team Fortress 2

Valve pushed an update to Team Fortress 2. It will be applied automatically when you restart the game. The patch focuses on cosmetic fixes and mesh/texturing corrections, plus map adjustments and a change to the arena_afterlife mode.

Changelog

Cosmetics and item fixes

  • Added a ‘No Bullets’ style for the Commissar’s Coat.
  • Added a missing string for Cowerhouse contracts.
  • Updated and added several tournament medals.
  • Mad Drip – fixed LOD problems on some styles.
  • Candle Flame (Unusual) – corrected a bug where the flame direction point was placed incorrectly.
  • Viscera Visor – fixed a missing flex animation on the surgical hood mesh.
  • Cigarillo Caballero – adjusted to fix scarf clipping when worn with the poncho.
  • El Gigante’s Gunbelt – multiple fixes:
    • Fixed some minor clipping.
    • Closed a gap on the back where an extra bullet appeared.
    • Slightly scaled up the belt buckle.
  • Poncho del Pesado – fixes:
    • ‘No Bullets’ style now hides bullets correctly.
    • Fixed minor clipping on both styles.
  • Buzz Kill – fixes and updates:
    • Repaired hair normals and improved texturing.
    • Updated the backpack icon.
  • Torn Terror and Ripped Runts – fixes:
    • Addressed ambient occlusion issues and improved textures.
    • Improved mesh to reduce clipping.

Maps and mode changes

  • arena_afterlife – multiple fixes and changes:
    • Fixed additional issues that could cause rounds to last indefinitely or restart repeatedly.
    • Added two new Devil voicelines that play during preround.
    • Prevented players from climbing above the clocktower in Hell.
    • Fixed overlapping Devil voicelines.
    • Stopped players from cancelling taunts or levitating by trying to change class mid-round.
    • Fixed a bug that let players fall into Hell’s lava and survive.
    • Changed rounds to be best-of-3 minirounds instead of best-of-5.
    • Removed crumpkins from the map.
  • cp_cowerhouse – map rework and fixes:
    • Reworked the BLU last control point gantry so ragdolls no longer fall through, Engineers can place buildings correctly, and players fall as intended after the gantry opens in the post-round finale.
    • Prevented ragdolls from falling through the RED last control point pit.
    • Moved the soul gargoyle spawn that used to be underwater to a debris pile above water at the MID control point.
    • Shifted boards on the upper waterfall-side RED barricade at MID to better match the BLU counterpart.
    • Applied minor performance optimizations across the map, including: combining groups of prop_dynamics into prop_static, disabling bone followers on static robots and gibs, merging some func_nobuilds, and converting a few prop_dynamics to prop_static.
    • Adjusted a playerclip in the BLU spawn near the rear exit door.
    • Adjusted the playerclip around the BLU battlement painting (the RED village on fire) to reduce players getting caught on the wall edge.
    • Added a note that shooting each wood cow standin in the RED stable near MID will cause them to return as ghost cows.

Restart Team Fortress 2 to get these fixes automatically. If you notice any remaining issues, report them through the usual channels.

Please tell us what you think on X, join the discussion on Bluesky, or watch related coverage on YouTube.

Tags: Team Fortress 2Valve
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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