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Tavern Keeper Devs say it took 11 years and six versions to become fun

Greenheart Games' Tavern Keeper is in Steam Early Access and holds an Overwhelmingly Positive user rating after more than a decade of development.

Angel Kicevski by Angel Kicevski
November 25, 2025
in News, PC
0

Greenheart Games’ management sim Tavern Keeper only started to click after more than a decade in development, the studio’s co-founder Patrick Klug told PC Gamer, with the team cycling through six different versions before the game began to feel enjoyable to play. Klug told PC Gamer that the project “wasn’t fun for the first 7 years,” and that it required trust that individual systems would eventually fit together into a satisfying whole. He said certain features, like the random storybook events, repeatedly pulled players out of the experience until the team reworked them dozens of times.

Those storybook moments were intended as role-playing opportunities, not interruptions, and Klug admits it took many iterations to get the tone and pacing right. “It took ages to feel right,” he said, noting the long tail of trial and error the studio endured to land the blend of management and narrative beats. Tavern Keeper is currently in Steam Early Access and carries an Overwhelmingly Positive user rating. One popular Steam reviewer compared the game to RimWorld, The Sims, Baldur’s Gate, Zoo Tycoon, and Planet Coaster, a list that underlines how many different systems the team had to balance so the whole package would work.

Long development cycles let studios iterate through systems that initially feel promising but fail in practice, and Greenheart’s account is a clear example of that engineering process. The takeaway from Klug’s comments is simple: some design problems only show up after months or years of play, and fixing them can mean ripping out systems and rebuilding them multiple times. For players, the result is a management sim that now blends systems and small moments in a way the team says finally lands as fun. Early Access reviews suggest many players agree, but the game’s long gestation also raises the usual questions about scope and how features will evolve as the studio continues to iterate.

Have thoughts on Tavern Keeper or want to tell Greenheart what worked for you in Early Access? Join the conversation and share feedback on X, Bluesky, and YouTube.

Tavern Keeper

Developed by Greenheart Games

Tavern Keeper

In Tavern Keeper you manage a tavern, building, bartering, cooking and cleaning your way to success in a humorous fantasy world. Starting out with a shell of a tavern in the backwaters of the kingdom, you build rooms, place items, stock the larder and hire staff to satisfy the demands of the oddball locals and misfit heroes that stumble through your door. Run your business well and you'll progress to larger taverns with more demanding patrons where you'll need to expand your offerings to include new meals, drinks, rooms and services.

  • Genre: Simulator, Strategy, Indie
  • Platforms: PC (Microsoft Windows)
  • Modes: Single player
  • Release: 2025-11-03
  • Publisher: Greenheart Games
Steam Official Site
Tags: Greenheart GamesTavern Keeper
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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