Civilization 7 hit the shelves in February with much talk, introducing fresh mechanics like a new age structure and additional civilizations. Despite the excitement, the launch wasn’t smooth sailing, with players sharing mixed feelings about the game’s initial state. Take-Two Interactive’s CEO, Strauss Zelnick, recently spoke about these challenges and what’s next for the franchise.
In an interview with GamesIndustry.biz, Zelnick admitted that Civilization 7 “had some challenges” at launch, but he pointed out this isn’t unusual for the series. He explained that every new iteration tends to stir up concerns among fans attached to previous versions.
“Every time we’ve come out with a new platform iteration of Civilization, there’s been some consternation on the part of consumers who love the franchise and are beholden to its prior iteration,” Zelnick said. “Then, we will occasionally do updates, make changes, address concerns, and the sales cycle ends up being very long, and people, once again, fall in love with it.”
He added, “I see that happening right now. We’ve addressed some of the initial changes, we probably have a bit more work to do, but sales are strong and we’re delighted with how it’s going – and I think in the fullness of time, it’ll be just great.”
Since its February 11 release, Civilization 7 has received several updates tweaking the population growth system, multiplayer features, natural wonders, and Holy City conversion mechanics. The developers are also working on future updates that will bring auto look at, new map types, Steam Workshop support, and more. Details on these upcoming changes will be shared later.
Having spent some time with the game myself, I can say that while the launch felt rough around the edges, the ongoing updates have been smoothing things out nicely. It’s a familiar pattern for the franchise, and if history is any guide, patience might pay off here.