With every update, Euro Truck Simulator 2 continues to capture the hearts of players. This time, the talk revolves around a significant overhaul of its cargo system, which is set to roll out in the upcoming version 1.54. It’s like a chef refining a favorite recipe. Every ingredient matters; this new blend promises to improve our trucking experience.
This latest development was shared in a behind-the-scenes interview with key team members working tirelessly on this project. As game worlds expand, so do their complexities. The old cargo system struggled under the weight of numerous cargo types and trailers, leading to inefficiencies that needed addressing.
The previous model relied heavily on manually created combinations of trailers and cargo, each pairing stored separately on disk. Simon, one of the programmers affectionately known as 50keda, sheds light on this transition: “In our world, every cargo must be attached to a trailer in some way… Managing the growing combinations became overwhelming.” It’s fascinating to think about how many models were required for different variations!
Smety, the Senior Vehicle Artist, echoed similar sentiments regarding the complexity introduced by branded trailers and various cargos. With each flatbed requiring multiple specific models for its loads, you can see how things spiraled out of control! Imagine trying to keep track of all those pieces, no wonder they opted for innovation.
The new approach aims to simplify how these elements connect, eliminating tedious manual management. Instead of creating unique models for every possible combination, Simon explains that they are developing code that merges compatible trailers with corresponding cargos based on simplified rules. “This means that each cargo will define its own model,” he notes, making life easier for everyone involved.
Karel, who coordinated this ambitious project while ensuring progress stayed on track, reflected on his initial curiosity about handling specific types of cargo like wooden logs: “When I realized the massive amount of work required…I took over production responsibilities.” His dedication shines through as he praises his QA team for tackling extensive testing efforts.
Karel – Producer
3D Graphic Vehicle Designer Matj elaborates further on reworking cargo models: “Instead of creating six or more different models…I designed a single version.” This shift not only streamlines processes but also opens avenues for greater variety in future updates—a delight for players craving diversity!
Matj – 3D Graphic Vehicle Designer
Petr is another designer enjoying this transition into developing new features: “It was an exciting shift…which I found both stimulating and fun.” It’s refreshing to hear such enthusiasm! The designers’ contributions are paving the way for smoother gameplay experiences ahead.
Max – Programmer
- Cargo System Overhaul: Transitioning from manually created trailer-cargo pairs to a dynamic merging system.
- Simplification: Each cargo now defines its own model with automated placement according to trailer compatibility.
- Bigger Variety: Designers can create fewer models while allowing greater diversity in game content.
- Testing Enhancements: Comprehensive testing from QA teams ensures stability across all combinations moving forward.
This update isn’t just about fixing problems; it’s paving pathways toward future possibilities within both ETS2 and American Truck Simulator (ATS). As Simon hints at potential player interactions, the mind wanders with excitement at what could come next!
The journey toward improvement is always ongoing in gaming communities. What do you think about these changes? Are you excited about what lies ahead? Share your thoughts below or join us online—we love hearing from fellow truck enthusiasts!
The original source can be found here.