If you’ve been going through the murky waters of Sunkenland, then you’re probably well aware that version v0.5.2 has just splashed onto the scene like a rogue wave crashing onto a deserted beach. This update is all about cleaning up those pesky bugs lurking beneath the surface, waiting to ambush unsuspecting players like a shark with a vendetta.
This isn’t just your run-of-the-mill patch. It’s more like an underwater expedition to fix issues that could turn your survival experience into a frustrating exercise. So grab your diving gear and plunge into what’s new!
Sunkenland’s Update v0.5.2 Notes
The developers have rolled up their sleeves and tackled some serious issues:
Bug Fixes:
- Issue with hitting enemies: We identified problems causing players to be unable to shoot enemies while melee attacks still worked. This was mainly due to memory overflow. We will continue to monitor this issue, and if survivors still encounter it after updating, please provide your save files and hardware configuration to the developers in the Steam discussion forum.
- Fixed lag issues when opening the UI.
- Fixed an abnormal number of enemies at certain combat locations.
- Fixed animation issues at refueling stations.
- Fixed issues with the power system connections and incorrect prompts. Turning off the power hub or generator now correctly shuts down the entire system, and prompts are accurate.
- Fixed an issue with the fish pond not properly saving generated fish after loading a save.
- Fixed an issue where certain items were invisible but could still be picked up.
- Fixed enemies floating mid-air.
- Fixed resources appearing inside inaccessible buildings.
- The doors of the Great Water Fortress can now open in both directions, preventing players from getting stuck.
- Fixed an issue with weapon accessory crates being opened infinitely under certain conditions.
- Fixed issues with weapon attachments placed on display boards.
- Corrected some German language errors.
- Fixed an issue preventing the construction of spotlights after research.
- Fixed incorrect scaling of decorative discs.
- Fixed wallpaper display issues.
- Fixed random respawn after death only occurring near the base.
This list reads like a laundry day checklist for game developers, but every little fix counts when you’re trying to survive against nature’s wrath (and some really annoying bugs).
A Glimpse Ahead
The team has also noted feedback regarding wind and solar energy systems, so expect some shiny new designs in future updates! Speaking of future problems, they’ve identified potential storage code issues that could lead to disappearing buildings or items. If you find yourself missing something crucial after this patch, again, don’t hesitate to report it along with your save files.
Suppose you’ve ever had one of those gaming nights where everything seems to go wrong but somehow ends up being hilarious (like falling off cliffs while trying to climb). In that case, you’ll appreciate how these fixes transform gameplay from frustratingly comical into thrilling exploration.