Starfield, the recently released space exploration video game from Bethesda, has been making headlines not just for its record-breaking launch, but also for the unique experience it offers players. In an interview with Insomniac Games CEO Ted Price, Todd Howard, the director of Starfield, recently spoke about the game’s design philosophy. Howard revealed that the game was specifically built to be played over an extended period, drawing from lessons learned from past Bethesda titles like Skyrim and Fallout.
In the interview, Todd Howard emphasized that one of the key goals during Starfield’s development was to create a game that players would engage with for a long time. This approach was influenced by the long-lasting popularity of previous Bethesda games like Skyrim and Fallout, which continue to have dedicated fanbases years after their release.
The interview can be found below:
“We’ve learned from our previous games that people want to play them for a very long time,” Howard stated. “The challenge was to build Starfield in a way that feels natural for prolonged engagement, even after players have completed the main quest.”
One of the standout features of Starfield is its open-ended New Game Plus system, which has received high praise from players. This system allows gamers to continue their journey in new and unique ways after they’ve finished the primary storyline, thereby increasing the game’s replay value and encouraging long-term engagement.
When asked about the role of technology in shaping modern games, Howard expressed that new hardware often inspires developers to push the boundaries of what’s possible. The technological advancements are not just about improved graphics or more realistic physics; they also influence the scale and complexity of games, offering more opportunities for long-term play.
Starfield was officially released on September 6, but those who pre-ordered its Premium Edition or Constellation Edition could start playing as early as September 1. Within weeks, the game’s publisher announced that Starfield had reached an astounding 10 million players, making it the biggest launch in Bethesda’s history. Additionally, it ranked as the fifth fastest-selling game in Europe based on its launch week performance.