STALCRAFT: X Shows How Armor Size Changes Your Hitbox
Heavy armor has a 1.45 m² front projection and a 0.97 m² side projection, compared with 1.31 m² and 0.76 m² for light armor.

Armor size changes the target profile opponents can hit in STALCRAFT: X. EXBO’s Steam explainer describes a hitbox as the invisible character shape the game checks when incoming shots connect, then compares the projected areas of light, medium, and heavy armor.

Light armor projects 1.31 m² from the front and 0.76 m² from the side. Medium measures 1.36 m² and 0.91 m², while heavy reaches 1.45 m² and 0.97 m². Compared with light armor, heavy armor’s projected area is 11% larger from the front and 28% larger from the side. Those percentages describe area, not a stated increase in hit probability.
Does the larger side profile change how you weigh light versus heavy armor in a fight? For more on STALCRAFT: X’s combat mechanics, stay connected through X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Stalzone
Developed by EXBO






