Today Stalcraft: X developer EXBO Team published a summary of the first Operations OTS wave, listing technical issues, fixes, and how access will work for the following tests. The post also outlines the gameplay adjustments testers will see in wave two and invites players to join scheduled streams.
All eligible Global players who met the OTS criteria have already participated in Wave One. The developer says it avoided repeating testers to get a fresh look at how newcomers experience Operations. Oh, and the second wave is limited to one region.
Please note, the second wave of the Operations OTS will be available only to players in the RU region.
The team explained that players from the first wave won’t get access to waves two or three so the team can see how players who haven’t tried Operations before react to the changes. The message also promises later testing opportunities for Global regions regarding Modules.
Please, don’t worry! Players from the Global regions will have the opportunity to participate in the OTS for Modules at a later date.
The developer acknowledged some hiccups while running the test through Steam for the first time. Some players waited longer to connect than those using the EXBO launcher, and a few incorrect access messages were sent. These were corrected thanks to player feedback.
Patch Notes
What’s new?
- Added a time penalty for player deaths;
- Added a kill counter that you saw in Attack on Perimeter;
- Added Access level display in the player interface;
- Added the ability to use the personal storage in the Antechamber;
- Added additional spawn points for Snipers;
- Added new articles in the “How to Play” tab.
Changes
- Updated the appearance of the “Play Solo” button;
- It is no longer possible to carry a pre-inserted armour plate into the mode;
- Updated 3D space markers;
- Updated some enemy names to match the ones in the “How to Play” tab;
- Fixed the Rat hunter’s health bar and added a previously missing stage;
- Redesigned “Murmur’s Hound”;
- Changed Rat hunter’s poison — it now deals damage over time;
- Adjusted enemy spawn points during the Rat hunter battle;
- Changed the mechanics for capturing communication nodes.
The time required to capture a node has been significantly increased. Players can speed up the capture by interacting with the electric shields appearing on the arena. The acceleration only lasts while the shield is active. Once it deactivates, players will need to interact with a new one.
The team said the first wave helped them understand where objectives, environment markers, and boss stages needed clearer presentation. Several critical bugs that blocked gameplay were identified and fixed, and some difficulty issues that made a few squads too effective were addressed.
Wave two is primarily about observing player perception when boss mechanics and the updated node capture mechanics are active. The developer also noted that wave three will introduce Operation modifiers that will change gameplay further.
We really appreciate your activity during the first wave and look forward to showing you the results of our work again!
I’m curious why the team limited Wave Two to RU? The post didn’t go into detail, so that point remains reported but not explained. Expect more clarity from future announcements or the streams over the weekend.
Share quick thoughts with us on X and Bluesky after you try the OTS.