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STALCRAFT: X Explains What Makes Its Slow Effects Stronger
The new explainer uses Gauss, the KS-23, and Stinky grenades to frame its discussion of stopping power.

STALCRAFT: X has published an explainer on stopping power, including what determines the strength of its slow effect. EXBO’s Oct. 6 Steam announcement links to the full article on the game’s Reddit wiki.
The examples center on a Gauss hit leaving a player unable to reach cover, a KS-23 stopping an escape, and a Stinky grenade keeping someone from getting clear after the first shot. The article explains how stopping power works and what influences the slow effect.
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