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STALCRAFT: X Explains How Bleeding Works and What Deep Wound Chance Means

New info cards break down bleeding damage, protection, and the escalating effects of the status.

STALCRAFT: X has published new info cards explaining how bleeding affects a character, how its damage is calculated, and what the “deep wound chance” on knives means. Bleeding can come from bullet wounds, certain mutant attacks, melee weapons, and radiation infection, so understanding its effects matters well beyond a single weapon stat.

The Steam post with the info cards explains that bleeding reduces health regeneration and makes healing less effective. Its severity is not shown as a numerical value in the interface, and at higher levels the damage and healing penalties can affect a fight before a player has time to clear the effect.

Infographic explaining how bleeding reduces healing and health regeneration

For bleeding caused by a weapon, the calculation uses the damage dealt after accounting for limb multipliers, distance, and armor plates, along with bullet resistance, vitality, and bleeding protection. The card gives the formula as Weapon damage × 100 ÷ (100 + total bullet resistance) ÷ (vitality ÷ 100) × 20 × (1 - bleeding protection ÷ 100). For a player’s melee attack, the formula is Knife damage × 20 × (1 - bleeding protection ÷ 100). The separate “deep wound chance” stat is the chance that a melee hit on another player causes bleeding.

Infographic showing the bleeding damage formulas for weapons and knives

Bleeding protection reduces damage from the effect, but it does not cancel its debuffs. At 100% protection, bleeding damage falls to zero. The cards also recommend Bandages, Hemostat, Astrixin, and Biopath for dealing with bleeding. A character passively loses 10 bleeding points per second, and the effect can stack up to 1,500 points.

Infographic listing bleeding protection, treatment items, and deep wound chance

The status has 4 levels, with thresholds at 0, 300, 500, and 1,000 bleeding points. At level 4, the listed penalties reach -40 regeneration and -180 healing effectiveness, while bleeding deals 2 damage per second. The cards also warn that periodic healing cannot restore health once healing efficiency reaches -100%.

Table showing bleeding thresholds and their effects on regeneration, healing, and damage

Which part of the bleeding system do you think players most need explained in-game? For more details on STALCRAFT: X’s combat mechanics, stay connected with us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Stalzone

STALZONE is the extraction shooter where you don't have to start over — and the only one with a world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you.

  • Genre Shooter, Role-playing (RPG), Adventure
  • Platforms PC (Microsoft Windows)
  • Perspective First person
  • Modes Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release December 9, 2022

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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