Spectre Divide, that thrilling dance of strategy and mayhem where precision is critical and your heart races at the sound of incoming fire. The developers have just dropped a patch that, if you squint hard enough, could redefine what it means to watch your friends (or enemies) duke it out in battle. Who doesn’t want to be the couch potato of the gaming world, right? Thanks to community feedback, we’ve got a taste of Spectator Mode!
Before you start picturing yourself perched over the digital arena like some benevolent deity, let’s level-set with some reality: this is an early Beta version. You’ll likely run into issues, bugs, and maybe even a few hiccups that make you want to throw your controller across the room. That’s part of the early access charm! So let’s unpack the goodies, shall we?
Patch Notes Breakdown
GENERAL
- Based on community feedback, we’ve enabled a basic version of Spectator Mode for Custom Matches to support competitive play.
- Spectator Mode is currently in early Beta. You will encounter bugs and known issues.
- We don’t intend to make many updates to Spectator Mode right now – most change/feature requests will be queued up for the future.
- Known issues:
- As a Spectator, your Sponsor Help (F1) menu is blank
- If you start a Custom Match with a Spectator and no Attackers or Defenders, the match will be canceled
- As a Spectator, the Map (M) will only show Sponsor logos for the team you’re actively spectating
- As a Spectator, sometimes a player in the top HUD will show as disconnected when they’re not (reconnecting to the match typically fixes this)
- As a Spectator, at the start of the round, the Minimap will briefly show the player arrows as dots
- The color indicators above the player portraits at the top of the Spectator HUD are incorrect
- Some equipment cooldowns don’t update correctly when observing individual players
- The colors used to highlight teams through walls use different color values from the minimap
- Voice-over lines are sometimes incorrectly attributed to the Spectator
- There are some issues with Spectator + Widescreen. For example, if you’re observing a player scoped using a sniper rifle and then you change players, you may be stuck with black borders
- This corrects itself after a short amount of time.
BUG FIXES
- Fixed an issue where spamming Ping repeatedly could cause an unexpected performance drop
- Fixed an issue where your camera would sometimes remain stationary when being eliminated by an enemy (instead of showing your 3rd-person death animation)
- Fixed an issue where enemy outlines would sometimes look incorrect when overlapping
- Fixed an issue where you could not purchase Endorsement tracks for various items
For those eager to dive deep into the original details, you can find the full post here, after you finish this riveting read, of course!
So there you have it—Spectre Divide is pushing boundaries and letting spectators become part of the action, albeit in a somewhat chaotic fashion. Will it enhance your competitive experience or just add another layer of confusion? Only time will tell. As for me, I’m just hoping my friends’ commentary will be as savage as my own when I inevitably fall to my doom in-game.