Exciting news is rolling in for Spectre Divide, especially with the upcoming launch of Season 1: Flashpoint. The devs have been answering our burning questions about new gameplay elements and features set to shake things up.
Sprinting is one of the hottest topics right now. Many players voiced concerns about the game feeling a bit sluggish during matches. After some serious testing and feedback from the community, the team decided to add sprinting into the mix. This change opens up more options for moving around maps, especially when you’re left solo after losing your Spectre. It’s not just about speed; it also adds a layer of dynamism to combat situations where you might need to reposition quickly.
The cool part? You can’t shoot while sprinting, so it keeps that tactical edge. You’ll need to draw your weapon again when you stop sprinting—no quick firing here! Plus, expect to be a little noisier while running around. All these tweaks aim to keep the essence of a tactical shooter alive while making gameplay feel fresh and responsive.
Next up is crossplay! With Spectre Divide hitting consoles soon, everyone’s eager to know how this will work out. Right away, crossplay between Xbox Series X|S and PS5 will be available from Day 1! This feature is something fans have wanted since before the launch.
However, there won’t be any crossplay between consoles and PC yet. The developers want to get this right before adding that complexity into matchmaking systems, definitely makes sense considering competitive balance!
If you’re wondering about controller support on PC or features like cross-progression or cross-commerce, those are still being worked on but aren’t ready for this release. It sounds like they listened carefully to player feedback regarding matchmaking philosophy, which is excellent news!
Lastly, let’s talk about Boosted Buys in Casual mode. This one has stirred quite a bit of discussion! Unfortunately, for those who liked it as an accessibility tool for new players, it’ll be gone in Flashpoint.
The team recognized that while free gear helped ease players into tactical shooting mechanics without overly stressing over economy management, it also limited strategic decisions in Casual and Ranked modes. By removing it now, they hope to create a more challenging environment where players learn essential skills without feeling dependent on handouts.