Sony has acknowledged that its purchase of Bungie has not lived up to the company’s expectations and has recorded an impairment loss on part of Bungie’s assets following a downturn in Destiny 2 sales and user engagement.
The admission came during Sony’s Q2 fiscal call where Corporate Executive Officer and CFO Lin Tao said the business projection for Bungie was revised downward after the title’s performance failed to match the forecasts that underpinned the roughly $3.6 billion acquisition.
Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie. While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at Bungie.
That is blunt language. The company had acquired Bungie to accelerate its push into live-service games. Instead, the deal has produced hard questions after multiple multiplayer projects were cancelled and Destiny 2 saw a steep drop in players and sentiment. Sony has already begun bringing Bungie closer into PlayStation management, a change first detailed in our reporting when the studio was folded into PlayStation Studios as part of a wider restructuring.
Plans for Bungie’s new IP, Marathon, remain on the slate, but the project has had its own controversies and pressure. Sony has publicly confirmed that Marathon is still targeting March 2026, keeping the game on a tight timetable even as internal scrutiny increases.
The accounting move is not just bookkeeping. An impairment loss signals that management expects lower future cash flows from the acquired assets. That makes further integration and tighter oversight more likely and helps explain recent leadership shifts at Bungie. Earlier changes to the studio’s executive team have already been documented and may continue as Sony looks to safeguard its investment.
For players the immediate fallout is mixed. Helldivers 2 and the MLB title were singled out as bright spots in Sony’s report, but Destiny 2’s decline raises questions about the long term returns from high profile studio buys in the live service era. For Sony the failure to hit original forecasts will be an awkward chapter in its strategy to expand through acquisitions and live service expertise.
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