Sony is reportedly asking more developers to adopt the PS5’s new low power mode. The email, which surfaced in a video from the Moore’s Law Is Dead channel, allegedly included documentation and practical tips studios can use to switch builds into the low power profile. Push Square linked the video and the original tip in its coverage, saying Sony provided examples and recommended settings to help studios make the change.
Independent analysis of titles already using the feature, such as Demon’s Souls, suggests studios can hold 60 frames per second by trading off resolution rather than frame timing. That pattern lines up with the documentation the email reportedly shared, which appears to prioritise lower pixel counts as the main way to cut power draw.
Even so, several games that support the mode still draw around 100 watts in real-world tests, a far cry from the power envelope a portable PS6-style device would likely need. Observers say a more efficient chip design could shave that number significantly, but the current figures underline how much hardware changes would be required for a truly handheld PlayStation.
One article that circulated alongside the video collected a number of the same claims and context. At present, the available reporting does not establish whether Sony’s push is meant to reduce power consumption for environmental reasons, to optimize for future handheld hardware, or both. The documentation and examples shared with developers would fit multiple strategic goals, and the public evidence does not point conclusively to a single motive.
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