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Sony files patent for AI system that can censor games in real time

The December 20, 2025 filing describes an AI-driven tool that can mute, blur, replace, or remove flagged audiovisual elements and may run locally or on a server.

Angel Kicevski by Angel Kicevski
December 20, 2025
in News, PS5
0
Sony PS

Sony Interactive Entertainment filed a patent on December 20, 2025 for an AI-driven system that can automatically filter or alter audiovisual content during playback, including video games. The filing is available on Patents.google. The patent describes a processor running one or more AI models that detect content a user has flagged for obfuscation. Detection can use a transcript, the audio track, the video image, or metadata. Once identified, the system can take several actions to prevent the flagged material from being presented.

Options listed in the filing include muting specific audio, inserting beeps instead of flagged speech, skipping or removing segments, pausing before a flagged moment, overlaying a censor image, pixelating or blurring video, and storing a separate cleaned version of the same content. The filing also notes the system could use a second model to generate replacement material and explicitly calls that component a “deepfake generator model”.

The document frames the idea as more than just parental controls. It argues traditional ratings do not capture user-specific sensitivities and gives unusual examples such as blocking clowns or red balloons in addition to profanity, nudity, drugs, or violence. Implementation can live at the operating system level, inside a media player, or in a separate app, and processing might occur locally on the device or be offloaded to a server. The patent leaves multiple technical paths open rather than prescribing a single approach.

Patents do not equal finished products. Companies file defensive and experimental filings all the time, and many never reach consumer releases. Still, the proposal raises questions about automated content alteration in interactive media and how that would affect gameplay, developer intent, and moderation. Recent controversies around content hosting make the filing easier to scrutinize.

Bottom line: the patent maps out a flexible system that could alter audiovisual content in many ways. Whether any of it becomes a PlayStation feature, a third-party tool, or never ships at all remains open.

Follow coverage of this story and other PlayStation developments on X, Bluesky, YouTube, and Instagram.

Tags: PlayStationSony
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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