Sons of the Forest has received a major update, 1.0. This update brings a lot of changes and fixes to the game. However, the developer noted that there might be some issues with the save. For that reason, they have recommended starting a fresh save to experience the story and the new features fully without any issues.
The changelog for today’s update can be found below:
Sons of the Forest Update 1.0 Patch Notes
Features
- New title scene and end credits details, visuals and music
- Added new choice alternate ending
- Added 5 new cutscenes
- Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes
- Added new voice acting to Sahara confidential found footage
- Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie talkie
- Added creative mode, with a new alternate creative inventory, and ability to skip build animations (unlocks when players complete the game story)
- Added Raccoons and gave ability for squirrels and raccoons to climb trees
- Added 2 new mutants; Legsy and Holey
- Added new stronger puffy variation ‘Spotty’
- Added higher tier gold armor level for cannibals
- Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness
- Many new story item pickups added and most story item pickups re-worked, along with new in world decorative notes and magazines
- Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory
- Golf Carts now come equipped with radio decks and a GPS screen
- Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates
- Revised hell cave door opening, will now require additional steps to open
- Added NPC Timmy to hell cave
- Added 2 final artifact pieces and final artifact can now be crafted
- You can now *(Spoiler)* or create a *(Spoiler)* with the combined artifact
- Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them
- Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations
- Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations
- Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire
- Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes
- Added new cave (unlocks after end game sequence)
- Added a new Arrow Storage structure and a new explosive storage structure
- Added new nice chair and nice couch buildable structures
- Added 2 new platform prefab structures and ability to snap them to built structures
- Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms)
- Added 3 new trap structures
- Added option to extend camp fire with logs to turn it into a bonfire
- Added a range and valid target readout to the rope gun
- Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures
- Added strikeout to the message window UI for tutorials or ingredient counts that have been completed
- Added additional achievements
- Added seed items for Twinberries and Snowberries and a new Jam Recipe
- Added new soft opening video to bunker food
- Added new rotten textures for rotten meat, oysters & fish
- Added PVP damage setting, and made it available in the multiplayer admin menu
- Added AMD Fidelity FX™ Super Resolution 3 (FSR3) support
- Added a new weather occlusion system for buildings to provide much more accurate weather visuals & Reworked interior space warmth system to be more accurate
Improvements
- Player can now carry up to 4 stones at once and can now place multiple stones at once, as many as currently held
- Reworked stone wall so that upper rows require only 4 stones instead of 5
- Hell cave lava, lighting, effects, details and audio re-worked and improved
- After player sleeps Kelvin will be found also sleeping somewhere nearby
- Virginia & Kelvin will now wear outfits you’ve given them in cutscenes
- GPS screen now more accurately reflects the world, showing cliffs, paths and clearings
- Moved many items and pickups to better locations
- Added support for weather occlusion to structure tarps
- Added new system to ensure multiplayer clients see completed ghost structures transition smoothly to the built version regardless of networking conditions
- Slightly increased size of the tarp sleep trigger so its easier for all players to sleep
- Grounded beams fake pillars now remove snow around them
- Powered cross and leg lamp now have a fixed snap point for the wire
- Placing a new stone floor will now orient it to place in front of where player is aiming instead of the default calculated position which might be outside viewport
- Improved some placement UI to better reflect position of the snap point
- Placing stone beam on ground now displays more accurately where the stone will be placed
- Added snow remover to snow golf cart plow
- Added sound effect when relocating structures
- Flyswatter and Bone-maker traps can now be moved after placed
- Furniture supported by other furniture is now linked, preventing the dismantling of the supporting one, destruction is also applied to the supported furniture
- Players can now trade bones
- Bunker Luxury entrance reworked and set dressing improved
- All bunkers relit, and additional details added in some of them
- Stone beams and floors now use a more subtle place animation
- Mushrooms, Twinberries and Snowberries can now be grown in planters
- Large female cannibals have new full-body taunts and short yell animations
- Added boots to players pajamas
- Oyster greeble layout improved
- Improved some areas in Cave D where players were getting stuck
- Added a tutorial message for zooming the tracker.
- Improved placement of tree structures
- Added more golf carts to golf course
- Golf carts and Hang Gliders now appear on the GPS screen when nearby
- Eagles now sometimes land on logs and dead trees
- Added some additional animal zones around map
- Improved fall detection to avoid triggering fall animation when walking over small ledges
- Stripped crunch from all textures smaller than 1024 to improve performance
- Virginia Beckon locations now save and added many more locations for her to take you to
- Any consumable, including drinking dirty water straight from a body of water, will now play the bad food eaten audio event on the player
- Added Loading screen hints for sickness and toggling creative inventory mode
- Enabled count readouts on all items on shelves that are not 1 to 1 visuals
- Improved case where muddies would run to water or food and back to trees before finishing eating or drinking
- Flashlight and shotgun no longer respawn upon loading if you already have them in inventory
- Solar panels cannot be placed anymore in occluded areas (underground cellars)
- Reduced shader variant counts & added shader warm up in loading to remove first time shader compile hitches
- The GPS Tracker will now remember the current zoom level when re-equipping it
- Blueprint structures that are being relocated will now retain their previous facing direction
- Updated strength hint in loading screen to include damage
- When a structure is dismantled, it can now spawn bundles of items
- Changed it so that the last tabs on the blueprint book stay open longer if the mouse is moved off them
- Added LODS to armor racks and armor on shelves
- Improved the debug free camera system which now uses the main camera, so assets around it load properly, and now works with gamepad (’Freecamera on’ through the debug menu)
- All held items will now play a stash audio event when they are unequipped.
- All held items will now play their mouse over audio event when the item is equipped.
- Optimized all colliders in inventory and sped up how long it takes for items to appear when inventory is opened
- Added an area light to the screen of the held GPS tracker to give it some glow
- Cloth in inventory now has a stack of five that will fill up
- Doubled the speed of the item hover animations in the inventory
- Items can now be batch added and removed from the mat in inventory by holding the button down
- Reduced the out of breath sound when the player has reached their minimum vitality when all their stats are reduced
- Improved the interaction and animation of throwing items from the grab bag
- Button can now be held to continue throwing items from the grab bag
- You can now hold the button down to keep eating berries in inventory
- Added watch pile on the crafting mat
- Removed small river rocks from lake greebles to reduce asset intersections
- Improved nav mesh for hell cave
- Placing walls under leaning beams on ground is now possible if they are level
- Updated lean-to blueprint, using walls instead of apexes for the surrounding pieces and added one sided apexes to fill gaps on the sides
- Lowered CPU cost of having lots of idle structures
- Now only the structure being actively placed turns red when placement is invalid
- Log plank and variants now throw with the same orientation as logs
- Improved look of solafite
- Added Timmy drawings and Jianyu notes as world details
- Reworked and improved many temp art assets
- Added toss stone animation when adding stone to structures
- Added extra snow sled to help direct players from snow crash to the first ice cave
- Removed extra locator on GPS for cave F
- Improved look of skin on creepy Virginia and Armsy
- Fixed some objects in world being dynamic that should be static
- Increased headlights brightness on Golf Carts
- Added ‘search parties frequency’ and ‘building resistance’ settings to custom game menu
- Added pause menu icon over players in multiplayer ( appears as a cog over their name )
- Improved creepy Virginia ragdoll
- Cave entrance bat flocks can happen at any time of day now
- Improved Ai interactions around village objects
- Added burning sound and light when an actor is on fire
- Required Ingredients UI will now no longer show an available count higher than the required count
- Added a tutorial for when the player has been killed and needs to pick up their backpack
- Tab for the currently active page is now kept active instead of only when hovered over
- Both held books now have a close UI prompt at the bottom
- Updated the UI text and added localization for when a battery or air tank is used to recharge the equipped item
- Some items can now be added to storage more than one at a time
- Removed the page numbers from the top of the page in the blueprint book since the tabs now stay open for the current page
- Added a flashing Exclamation mark and bright red light to discoverable laptops
- Added a loading screen hint for drying racks placed by fire drying things faster
- Gold Armor renamed to Ancient Armor
- Added Drink and Dump Out UI for the flask and cooking pot
- Fire arrows and Torches will now ignite bodies when the arrow impacts or the torch performs its downward thrust attack
- Updated Cooking buff UI notifications to include the cooking pot icon
- Ziplines will now have visual harnesses when attaching stones or logs to the zipline
- Added a cooking pot stand for when the pot is placed on a fire to avoid it visually floating
- Required Items UI for structures is now hidden when the player is in caves or bunkers
- Added a pulsing light beacon to the dropped inventory bag to make it easier to find in the dark
- Added close UI when holding a story page item
- Lakes will now visibly freeze when players are nearby
- Various memory and CPU optimizations
- New dead Puffy poses added to the world
- Other players names are now hidden when riding in the golf cart
- Increased host not responding delay from 5 to 6.5 seconds
- Texture streaming budget will now update when changing texture resolution options
- Optimizations to streaming system to improve movement around the world and remove risk of leaving things active when moving fast
- Renamed Kelvin ‘take item’ order to ‘take clothing’
- Reworked game save code to be more robust in case of error during the serialization process
- All blueprint pickup items are now called blueprint instead of the recipe name to avoid spoilers
- Added audio event notification on game saved
- Updated default bindings for golf cart, will now use RT and LT by default
- When giving items to other players using the grab bag, the UI on the item will now say GIVE instead of USE
- The mini-map view is now zoomed out a bit
- Improved flashlight on the hanging tactical
- Updated the inventory visuals for the Ancient Armor
- Story Objectives are now displayed in red
- Added a tutorial to build storage the first time the player fails to pickup an item due to full inventory
- Improved billboard texture memory usage
- Action cameras are no longer fake dropped. If the player collects the camera and already owns the video clip, they are notified with a UI notification
- Added UI notification to display how many people are waiting to sleep in multiplayer to let others know its time to sleep
- Added UI to inform the player how to change the icon on held GPS locators
- Added bones and skulls to some of the clay pots when broken
- All blueprint structures should now properly clear grass and bushes
- Campfire and standing fires now use new fire burning audio events
- If the bow does not have an arrow loaded but the player does have an available arrow type available in inventory, it will be automatically loaded into the bow
- Storage will now drop certain items in bundles when the structure is destroyed
- Only one person can interact with a campfire at a time
- Structure dismantling is now X instead of C to prevent clashing with adding items to storage
- You can now drink water when holding a spear
- You can now add twin and snow berries to shelves
- Improved some spittle layout in caves
- Added a UI notification for when the player is interrupted sleeping from enemies nearby
- Dead tactical soldiers now wear balaclavas and have bloody clothing
- Mountain fog layout improved
- Torch smoke trails improved
- Added terrain anisotropic graphic setting
- Player now has idle and moving animations when holding artifact pieces
- Player can now look down further before the spear switches grip
- Rebreather mouthpiece is now moved offscreen when leaving the water
- Eating berries while in inventory is much faster
- Heavy cannibals can now wear winter clothes
- Glowing Puffies now have more unique looking materials
- Fix some issues with cannibal facial deformations not matching on carried bodies and not darkening when burned
- Added more variations to the enemy search party events
- Improved texture loading speed of items in inventory
- Added Holosprings logo to screens in bunkers
- Improved look of walkie talkie
- Re-worked look of bunker icons on GPS to be distinct
- Smaller cave icons on GPS
- Added UI to show player current strength level
- A.I. Can now better navigate around player built furniture and small structures
- Improved AI navigation in player bases
- Added AI pathing to rope bridges
- Improved blood and wetness of creepy Virginia and on babies
- Improved physics of bushes when cut
- Dead stumps react better when cut
- More saturated coin visuals to be able to see them better in inventory
- Kelvin can now walk over logs ( also fixes pushing them through terrain )
- Inventory now gets the correct fake ground applied every time the inventory is opened
- All items in the inventory now have hover animations
- Setup LODS for preset tarp elements
- Optimized construction database to reduce amount of CPU usage and lower amount of data to send over network in multiplayer games
- Setup combined LOD system and added 4th LOD to optimize rendering cost of stone floors
- Improved look of defensive wall LODs
- Made rendering of the Construction UI more consistent visually
- Broke up tiling on frozen lakes
- Added shoreline wetness to the cliffs
- Rainbows will now show up after it rains
Balance
- Babies are now single hit kill from any weapon in normal mode
- If a player sleeps in unprotected location, they can now sometimes be interrupted by enemy search party
- ‘Containers don’t refill on load’ set to True by default in Normal games. Can be set in a Custom game.
- Players max strength level has been increased from 50 to 100
- Each level in strength now increases melee and tree chop damage by 1%
- Adjusted Hang Glider ‘down force’ when pitched up to make it easier to gain altitude
- No printer resin by default in printers, instead you need to find and add it
- Players name tag will now be hidden when crouching in multiplayer games
- Large cannibals running now drains more energy
- Sea turtles now respawn at rate of 1 per day (4x faster)
- Added 10 more sea turtle zones
- Explosions will now cause break damage to all armor pieces hit
- Added more golf carts to golf course and around map and made more connecting paths to drive them on
- Adjusted the rates at which the players skin temperature changes and the rate at which the player gets wet and dries off
- The player will now get soaked from snow much slower than when in rain
- Indoor temperature is now clamped within a range so that indoor temperature is not always the same as outside
- Fire sources are hotter now so the player will dry off faster
- Adjusted the amount of rest the player gets indoors and outdoors and how comfort modifies it
- Energy Bar Fullness increased from 15 to 30
- Some item counts in inventory have been reduced to match their visuals in the inventory and to encourage using storage
- Cat food and Oysters can now rot
- Increased the raw fullness of some of the perishables
- Adjusted spawn logic of cannibals in villages so stronger types won’t spawn at villages close to player start points at start of game. Fewer Elise spawns, and added a few Franks in villages
- Igor, Henry, and Elise can no longer appear in early game search parties
- Igor, Henry, and Elise can now appear in nomad families starting day 8
- Rotten items can no longer be used in cooking
- Dried perishables will no longer go rotten
- Cooked foods now take twice as long to rot compared to raw
- Air tanks now drain 25% faster
- Stone Storage and sled now carry 28 stones instead of 27
- Updated eggnog recipe to use 4 eggs
- The taser stick now only has 3 charges per battery
- The player downed time before respawning has been greatly reduced. Also sped up the skull animation to give more sense of urgency
- Buckshot count reduced from 15 to 8, and cone spread reduced from 25 to 20
- Slug ammo will cause now cause shotgun hit reacts on enemies even if armored
- Fence electric wire now sustains damage when electrocuting something (can fire 6 times before being destroyed currently)
- You can now carry 20 Solafite
- Fat cannibal Health increased from 140 to 170
- Heavy cannibals now can wear armor
- Increased chance of spawning head armor and body armor pieces on enemies
- Tweaked all enemy armor values
- Cannibal head damage multiplier from sharp melee reduced from 2x to 1.5x
- Demon attack increased damage by 25% and increased Coop game health up to 30%
- Adjusted the enemy spawns in some caves and bunkers
- Regular male cannibals run & walk 20% faster and are 5% larger on average
- Puffy attacks have increased speed
- Creepy plating attack changed from 1 to 2 waves (each wave slightly smaller) It will also now include the new creepy mutant types
- Balanced enemy structure damage and fixed some creepies, demons and large female cannibals being unable to damage structures
- Set structure distortion at 70% of structures max HP and partial collapse at 20%
- Stick spikes and electric fences are now more fragile
Audio
- Improved audio for open areas like fields and on mountain
- Increased volume of bats
- Added updated music for Jianyu intro
- Added music to get to chopper cutscene
- Added new Hell cave audio and reverb snapshot
- Updated and retimed the music on opening crash cutscenes
- Added ‘stone’ pickup audio and mouse over when in inventory
- Removed ducking of music on settings menu
- Added Player getting a little sick sounds
- Tuned open air audio and default ambience
- Made mutants in caves footsteps louder, made cave wind louder
- Tuned mutant epoxy footstep distances
- Tuned Demon Boss distance vocal events
- Fixed old weapon hits lasting as events longer than their audio
- Added bunker announcement events to underwater group and tuned rebreather sounds
- Added better audio for Big Boss intro
- Made ambush event 2D
- Added events for moving structures and changed reverb on in cave objects
- Reduced steam hiss sound
- Tuned Golf Cart audio
- Tuned squirrel foot sound distances