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Home Patch Notes

Sons of the Forest Patch 05 Introduces New Features, Improvements, Fixes, and More

Angel Kicevski by Angel Kicevski
May 12, 2023
in Patch Notes
0

The new patch for the popular survival game Sons of the Forest has been released, bringing many exciting changes and improvements.

Sons of the Forest 05 Patch Notes

Features

  • Buildable basic and advanced log sled
  • Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
  • Findable cooking pots and new advanced cooking system
  • Can now add tarps to log structures
  • 2 new found footage clips added
  • Beached sail boats location added
  • 79 new ponds and 34 new lakes added to map
  • You can now play the guitar
  • Added Timmy mutated arm to demon battle scene
  • New wearable clothing item added
  • New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish

Improvements

  • Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
  • Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
  • Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
  • Shotgun rail is now on side of gun instead of top to avoid blocking vision
  • Turtles will now only lay eggs on sand
  • Muddies will sometimes get bored with the player and run away if not angry
  • Added Timmy mutant arm visuals to demon boss cutscene
  • Lowered priority for female cannibals stealing logs
  • Eagles may now steal dead fish
  • Throwing dead bodies on spring traps now sends them flying into air
  • Moldy food and dead flowers added to banquet hall
  • Timmy will now block the exit to hell cave until after you have defeated the boss demon
  • Timmy’s jacket will now be ripped after demon boss battle scene
  • GPS Map updated with latest lakes and rivers
  • Dead small birds now float in water
  • Fix for duplicating logs in storage triggers
  • Knight V improved sheen on pickup
  • Enforced max server name length
  • Lobby list performance improved in preparation for an upcoming feature
  • Improved support for loading into large multiplayer saves and help with structures vanishing
  • Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
  • Added localized display names for Points of Interest notifications
  • Player no longer makes a drinking sound when refilling a container with liquid
  • 3D Printer will once again update the resin volume readout when the printer is refilled
  • If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading
  • Renamed bunker locations to be clearer when discovered
  • Improved docks draw distance
  • Added more tree moss/vines in areas of map
  • Improved bunker food lighting
  • Bunker luxury details added; More decorative items, vases, and more dead bodies
  • Added cooking pot pickup to tech apartment in bunker residential
  • Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
  • It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
  • Kelvin will now choose another tree to chop if a tree structure is placed on it
  • Kelvin’s order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
  • Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
  • Added fail
  • safe protection against enemies falling through world and not deactivating
  • Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
  • Current wetness on characters now replicates to multiplayer clients
  • The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
  • Fixed small birds flying under the water surface when flying over deep lakes
  • Fixed a fish bunching up issue

Fixes

  • Can no longer drink lava
  • Fixed under lava visuals
  • Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
  • Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
  • Fixed Twins not always turning towards player before taunting
  • Fixed fingers stuck in standing idle after burning death
  • Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
  • Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
  • Fixed cannibals not staying snapped to tree edge while shimmying around the tree
  • Fixed bug where cannibals could take dismember damage while blocking
  • Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
  • Fixed some cases of cannibals getting blocked by collision at or above head
  • Fixed muddies having standing collision instead of hunched over
  • Fixed eating dead squirrels not increasing character fullness stat
  • Fixed some cases of far snaps for Sitting and Jumping on Rock
  • Fixed the cave shark sometimes being killed by creepies
  • Fixed multiplayer client thrown logs not breaking foliage when far away from server player
  • Fixed multiplayer client-thrown logs not causing a hit reaction on enemies
  • Fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire
  • Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state
  • Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients
  • Kelvin will no longer pickup broken radios
  • Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically
  • Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he’s holding unused items they will now be dropped on ground
  • Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
  • Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order
  • Fixed Kelvin trying and failing to fill item holders that are far above the ground
  • Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid
  • Fixed context allowing to place a beam with same support on both ends that isn’t an Apex or a Wall
  • Fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example)
  • Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts
  • Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder
  • Fixed cutting quarters off dynamic logs sometimes hard to target
  • Fixed Repair Tool hitbox active while it is equipped
  • Fixed some wrong settings for quarter log LODs (rendering performance improvement)
  • Fixed Defensive Walls and DW Gates unable to be damaged by player melee hits
  • Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added
  • Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim
  • Fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language
  • Cut down trees with axe tutorial should now only trigger the first time
  • Battery indicator on the NVGs should no longer disappear after performing certain actions
  • Fixed flickering/distortion that could appear for some players in late game saves
  • Increased reflection probe atlas to 4096×2048 (should fix issues where reflection probes could break/show wrong probes)
  • Burning Puffies should now look correct/not distort
  • Fix for 3D Printer not showing the correct initial amount of resin
  • 3D Printed Sled can no longer be placed on the crafting mat

Audio

  • Improved player audio for other players in multiplayer
  • Added some Timmy voice acting to Gold Room cutscene
  • Made chainsaw transition to cutting sound faster
  • Reduced fade time on intro helicopter crash music
  • Made first look guitar sting 3d
  • Added beeps to opening helicopter crash
  • Improved demon boss audio
  • Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
  • Added ragdoll impact sounds to deer and baby
Tags: Endnight Games LtdNewnightSons of the Forest
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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