The new patch for the popular survival game Sons of the Forest has been released, bringing many exciting changes and improvements.
Sons of the Forest 05 Patch Notes
Features
- Buildable basic and advanced log sled
- Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
- Findable cooking pots and new advanced cooking system
- Can now add tarps to log structures
- 2 new found footage clips added
- Beached sail boats location added
- 79 new ponds and 34 new lakes added to map
- You can now play the guitar
- Added Timmy mutated arm to demon battle scene
- New wearable clothing item added
- New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish
Improvements
- Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
- Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
- Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
- Shotgun rail is now on side of gun instead of top to avoid blocking vision
- Turtles will now only lay eggs on sand
- Muddies will sometimes get bored with the player and run away if not angry
- Added Timmy mutant arm visuals to demon boss cutscene
- Lowered priority for female cannibals stealing logs
- Eagles may now steal dead fish
- Throwing dead bodies on spring traps now sends them flying into air
- Moldy food and dead flowers added to banquet hall
- Timmy will now block the exit to hell cave until after you have defeated the boss demon
- Timmy’s jacket will now be ripped after demon boss battle scene
- GPS Map updated with latest lakes and rivers
- Dead small birds now float in water
- Fix for duplicating logs in storage triggers
- Knight V improved sheen on pickup
- Enforced max server name length
- Lobby list performance improved in preparation for an upcoming feature
- Improved support for loading into large multiplayer saves and help with structures vanishing
- Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
- Added localized display names for Points of Interest notifications
- Player no longer makes a drinking sound when refilling a container with liquid
- 3D Printer will once again update the resin volume readout when the printer is refilled
- If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading
- Renamed bunker locations to be clearer when discovered
- Improved docks draw distance
- Added more tree moss/vines in areas of map
- Improved bunker food lighting
- Bunker luxury details added; More decorative items, vases, and more dead bodies
- Added cooking pot pickup to tech apartment in bunker residential
- Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
- It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
- Kelvin will now choose another tree to chop if a tree structure is placed on it
- Kelvin’s order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
- Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
- Added fail
- safe protection against enemies falling through world and not deactivating
- Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
- Current wetness on characters now replicates to multiplayer clients
- The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
- Fixed small birds flying under the water surface when flying over deep lakes
- Fixed a fish bunching up issue
Fixes
- Can no longer drink lava
- Fixed under lava visuals
- Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
- Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
- Fixed Twins not always turning towards player before taunting
- Fixed fingers stuck in standing idle after burning death
- Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
- Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
- Fixed cannibals not staying snapped to tree edge while shimmying around the tree
- Fixed bug where cannibals could take dismember damage while blocking
- Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
- Fixed some cases of cannibals getting blocked by collision at or above head
- Fixed muddies having standing collision instead of hunched over
- Fixed eating dead squirrels not increasing character fullness stat
- Fixed some cases of far snaps for Sitting and Jumping on Rock
- Fixed the cave shark sometimes being killed by creepies
- Fixed multiplayer client thrown logs not breaking foliage when far away from server player
- Fixed multiplayer client-thrown logs not causing a hit reaction on enemies
- Fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire
- Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state
- Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients
- Kelvin will no longer pickup broken radios
- Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically
- Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he’s holding unused items they will now be dropped on ground
- Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
- Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order
- Fixed Kelvin trying and failing to fill item holders that are far above the ground
- Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid
- Fixed context allowing to place a beam with same support on both ends that isn’t an Apex or a Wall
- Fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example)
- Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts
- Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder
- Fixed cutting quarters off dynamic logs sometimes hard to target
- Fixed Repair Tool hitbox active while it is equipped
- Fixed some wrong settings for quarter log LODs (rendering performance improvement)
- Fixed Defensive Walls and DW Gates unable to be damaged by player melee hits
- Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added
- Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim
- Fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language
- Cut down trees with axe tutorial should now only trigger the first time
- Battery indicator on the NVGs should no longer disappear after performing certain actions
- Fixed flickering/distortion that could appear for some players in late game saves
- Increased reflection probe atlas to 4096×2048 (should fix issues where reflection probes could break/show wrong probes)
- Burning Puffies should now look correct/not distort
- Fix for 3D Printer not showing the correct initial amount of resin
- 3D Printed Sled can no longer be placed on the crafting mat
Audio
- Improved player audio for other players in multiplayer
- Added some Timmy voice acting to Gold Room cutscene
- Made chainsaw transition to cutting sound faster
- Reduced fade time on intro helicopter crash music
- Made first look guitar sting 3d
- Added beeps to opening helicopter crash
- Improved demon boss audio
- Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
- Added ragdoll impact sounds to deer and baby