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Smite 2’s Saint of War Update Brings Fresh Content and Tweaks

Open Beta 9 introduces new features and balance changes in Smite 2.

Angel Kicevski by Angel Kicevski
May 5, 2025
in PC
0
Smite 2

The battlefield calls again as Smite 2 launches its Open Beta 9: The Saint of War update. This release brings a fresh batch of content, balance adjustments, and tweaks shaped by player feedback. Whether you’re diving into the fray or supporting your team, the timing couldn’t be better to jump back in.

The full patch notes dropped last Friday, packed with details on what’s new and changed. You can find them below:

The Saint of War Arrives May 5th!
The Battleground continues to evolve with the Open Beta 9 update for SMITE 2, bringing a powerful new god, stylish cosmetics, and strategic changes to Conquest gameplay.

The Saint of War, Guan Yu, charges into SMITE 2 with a hybrid-scaling kit that blends healing, mobility, and sustained damage. His new Aspect of the General, releasing May 9, shifts his playstyle by converting attack speed into intelligence and enhancing his team utility.

A wave of new skins and cosmetics joins the battle, including Miss Senshi Bellona + Prisms, Hive Mother Yemoja, and the adorable Bumble Bee Jing Wei. With additional options like a new ward skin, jump stamp, and the introduction of Classic Announcer Packs, players can fully personalize their divine presence.

Conquest mode pacing is also getting a small tune-up. Leveling will take a bit longer, but players will earn gold faster, allowing for quicker full builds without speeding up power spikes. These changes aim to keep matches balanced while rewarding smart farming and rotations.

There’s a ton of balance and other changes below, so get ready to show off your favorite gods in style, and conquer the Battleground once again.

Note: The following represent the patch notes for Open Beta 9 at the time of publish May 2nd, 2025. Additional notes may be made available prior to release.

New Ported God

  • Guan Yu
    • General
      • Melee Basic Attacks
      • Damage Type: Physical
      • Scaling Type: Hybrid Scaling
    • Passive: Battle Fervor
      • Gain Stacks of Fervor when dealing or taking damage
        • Fervor provides Attack Speed per stack
        • At Maximum Stacks it provides more Attack Speed
    • Ability 1: Conviction
      • Heals nearby allies for Health
        • Healing allied gods reduces Guan Yu and his allies cooldowns
    • Ability 2: Warrior’s Will
      • Dash forward, dealing Physical Damage to and Slowing enemies you pass through
        • Hitting enemy gods reduces your cooldowns
    • Ability 3: Taolu Assault
      • Swing your blade in a flurry, dealing Physical Damage repeatedly and stealing their protections
        • Damages 10 times in 3s
        • Every 25% Attack Speed causes it to damage 1 additional time
    • Ultimate Ability: Cavalry Charge
      • Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing Physical Damage. Dismount with a final swing that also Stuns all enemies hit.
        • Enemies hit by previous strikes take increased damage from the strike. This stacks
        • Swing faster as you gain Attack Speed
    • Aspect releasing May 9: Aspect of the General
      • Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling

New Wandering Market Traveler – Buzzing Spring Time

The Spring Time Traveler has arrived in the Wandering Market! Enjoy some SWEET cosmetics straight from the Beehive!

Contents

  • Classic Bumble Bee Jing Wei Skin – Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents – Unlock the following items with Wandering Market Coins
    • Hive Mother Yemoja Skin
    • Bee’s Knees Title
    • Buzz Off Ward Skin
    • Sweet Honey Badge
    • Bumble Bee Lady Bug Jing Wei Prism


New Skins and Cosmetics

  • Classic Skins (purchasable for 100% Legacy Gems)
    • Miss Senshi Bellona
  • Prisms (purchasable for 100% Diamonds)
    • Miss Senshi – Neowave
    • Miss Senshi – Golden Grad
    • Miss Senshi – Varsity
  • Cross-Gen Skins (purchasable for 50% Legacy Gems)
    • Shadow Sentry Cerberus
  • Cosmetics
    • Mom Tattoo Jump Stamp, Available in the Mother’s Day Event
    • Mother Tiamat Badge, available via a  special First Win of the Day Mother’s Day quest

New Supporter Store Items

  • Esports Quips Pack 1 – This Quips Pack features iconic caster calls from SMITE’s history!
    • Bow Down
    • Crowd Explodes
    • EZ Game
    • I Cannot Believe
    • I’m A Monster
    • Let’s Get Down
    • Paul’s Better
    • Vamos
    • Versus The World

General

  • NEW FEATURE – Announcer Packs
    • Announcer Packs are now in SMITE 2 with a variety of packs from SMITE 1 available in the Classic Announcer Pack Chest. Open Beta 9 features the first wave of Packs being introduced with more coming in future Updates, so be on the lookout!
    • Announcer Packs can be equipped on the Account Profile Loadout Screen.
  • Ping System
    • Players using Mouse and Keyboard can now press the middle mouse button to fire a general ping on the map wherever their targeter is placed
  • God Builder
    • Search functionality has been added to the God Builder page to allow for easier discoverability for community builds
    • Pinned builds are now integrated into the Auto-Buy and Auto-Build systems
  • God Mastery
    • A new icon has been added to God Cards/Portraits on the God Page and God Select screens that shows your current Mastery progress
  • Chat
    • The chat window will now show notifications whenever you or an allied player purchases or picks up a team based item or consumable (Ex: Wards, The Executioner, Talisman of Purification, the Runic Bomb, etc.)
    • Chat messages will now display longer in the chat window before fading away.
  • God Pages
    • The team has started rolling out new Pantheon specific backgrounds on the God Page starting with the Egyptian Pantheon. Keep an eye out for new backgrounds for other Pantheons in future Updates!


Ranked
Season 0 Spring Split

  • Soft Reset
    • There will be a Soft Reset of player Skill Rating in OB9
    • This soft reset will be as follows:
      • > 4,000 SR (Obsidian 2) -> Reset to 4,000 SR (Obsidian 2)
      • 3,400 SR to 4,000 SR -> Reset to 3,400 SR (Diamond 2)
      • 2,800 SR to 3,400 SR -> Reset to 2,800 SR (Platinum 2)
      • < 2,800 SR -> No Reset
    • This reset is intended to shake up the top end of the leaderboard, and allow player Skill Rating to more accurately reflect recent matchmaking changes
  • Skill Rating Update
    • In OB9, there have been changes to the manner in which SR is calculated
      • Less aggressive adjustments at the start of a players Ranked career
      • Adjustments to limit SR inflation
      • More consistent adjustments match to match (less variability in +/- SR)
    • In an upcoming update there will be further changes made to the SR algorithm, mainly to more accurately take into account a players current SR in regards to the average SR of the Lobby when making adjustments
  • Rewards
    • Given limitations in regards to the development of Ranked Rewards, rewards will be granted in the following patch (OB10)
    • There will be two main rewards handed out:
      • Ranked Border
        • This reward will be based on a players maximum recorded SR at any point during the Winter Split
        • All players who achieved at least Silver Rank will receive this reward in OB10
      • Ranked Titles
        • The “Deity” (Season 0 Winter Split) title will be granted to the Top 100 players when servers go down for maintenance before the release of OB9 (the morning of May 5th)
        • The “Demigod” Title will be granted to all players who reached 5,000 SR at any point during the Winter Split
        • The “Speedrunner” Title will be granted to the 10 players who most quickly reached demigod during the Winter Split

Conquest
The goal of the upcoming XP and Gold changes is to try to realign the pacing of the two systems together while also addressing some of the feedback we received from the community. In summary, players will level slightly slower but gain gold slightly faster. That means reaching level 20 takes a few more minutes, but the time it takes to reach full build has been reduced.

  • Gold Changes
    • Jungle gold scaling increased from 0.5 to 1
    • Lane gold scaling increased from 0.25 to 0.375
    • Side elder harpy base gold increased from 10 to 15
    • Side small harpy base gold increased from 2 to 5
  • XP Changes
    • Jungle XP scaling decreased from 9 to 6.5
    • Lane XP scaling decreased from 5 to 3
    • Melee minion base XP decreased from 50 to 45
    • Ranged minion base XP decreased from 30 to 25
    • Big harpy base XP increased from 72 to 80
    • Small harpy base XP increased from 12 to 20
    • Scorpion base XP increased from 219 to 240
  • Increased Minion vs Minion damage scaling over time
  • Decreased Minion vs Phoenix damage

God Balance

  • Athena Buff
    • Confound (2)
      • Decreased Cooldown from 18s to 16s
    • Defender of Olympus (4)
      • Decreased Cooldown from 120s to 120/115/110/105/100s
  • Bellona Buff
    • Scourge (3)
      • Clarified that the Heal scaling from this ability is only Physical Protections
      • Increased Heal Scaling from 5% to 10% Physical Protections
    • Eagle’s Rally (4)
      • Increased Damage from 150/250/350/450/550 to 220/305/390/475/560
  • Nemesis Buff
    • Swift Vengeance (1)
      • Increased Damage of each Dash from 50/80/110/140/170 to 60/90/120/150/180
    • Slice and Dice (2)
      • Increased Center Damage Strength Scaling from 80% to 90%
  • Ra Buff
    • Searing Pain (4)
      • Increased True Damage dealt from 5% to 8% of Target’s Max HP
  • Rama Shift
    • Aspect of Precision
      • Astral Strike (1)
        • Decreased Slow Max Stacks from 3 to 2
        • Decreased Slow Duration from 1.5s to 1s
    • Astral Strike (1)
      • Increased Bonus Damage Strength scaling from 10% to 15%
  • Susano Buff
    • Wind Siphon (2)
      • Increased Damage from 90/120/150/180/210 to 90/130/170/210/250
    • Typhoon (4)
      • Increased Max Damage from 220/285/350/415/480 to 250/310/370/430/490
  • Thanatos Buff
    • Harvester of Souls (P)
      • Increased Minion Kill Heal from 8.5% of their Max Health to 10%
    • Death Scythe (1)
      • Decreased Cooldown from 12s to 11s
    • Soul Reap (3)
      • Increased Silence duration from 0.75s to 1s
  • Ymir Buff
    • Frostbite (P)
      • Now applies a 10% Attack Speed debuff to enemies affected
  • Kali
    • New Aspect releasing May 12 – Aspect of Unbound Destruction
      • Kali’s Basic Attacks are ranged. Rupture consumes at 5 stacks to deal damage and heal Kali. Incense no longer stuns or consumes Rupture. It knocks enemies away and applies Rupture. Destruction no longer damages, prevents death, or gives immunities. It now gives stats, lower cooldown, resets cooldown on Mark kills, and makes Kali’s Basics pierce applying 2 Rupture stacks.

Item Balance
Penetration Item Changes

Tier 2

  • Lucerne Hammer
    • Removed % Penetration from this item
    • Increased Strength from 15 to 35
    • This item is now a T2 Pure and does not build from a T1 Item
    • Total cost increased from 950 to 1250
  • Evil Eye
    • Removed % Penetration from this item
    • Increased Intelligence from 25 to 45
    • This item is now a T2 Pure and does not build from a T1 Item
    • Total cost increased from 1000 to 1200
  • Killing Stone
    • Decreased Intelligence from 40 to 35
    • Decreased Recipe cost from 550 to 450
  • Void Shard
    • Can no longer purchase multiple copies of this item
  • Survivors Sash
    • This item is now a T2 Pure and does not build from a T1 Item
    • Passive: You gain 25 Strength or 35 Intelligence depending on which stat is higher

Tier 3

  • Titan’s Bane
    • Increased Passive Penetration from 25% to 35%
    • Recipe cost adjusted to maintain same Total cost
  • Obsidian Shard
    • Increased Passive Penetration from 25% to 35%
    • Recipe cost adjusted to maintain same Total cost
  • Totem of Death
    • Increased Intelligence from 40 to 45
    • Increased Cooldown Rate from 15 to 20
    • Passive Max Stacks increased from 4 to 5
    • Recipe cost adjusted to maintain same Total cost
  • Demonic Grip
    • Removed from the game
      • See The Executioner
  • The Executioner
    • Removed Strength from this item
    • Passive now has an additional effect
      • You gain 40 Strength or 70 Intelligence depending on which stat is higher
    • Passive Max Stacks increased from 4 to 5
    • Recipe Change
      • Lucerne Hammer replaced with Survivor’s Sash
      • Recipe cost adjusted to maintain same Total cost
  • Oathsworn Spear
    • Removed % Penetration from this item
    • Increased Strength from 40 to 55
    • Decreased Recipe cost from 550 to 300
      • This increases Total cost from 2500 to 2550
  • The Crusher
    • Removed % Penetration from this item
    • Increased Strength from 40 to 55
    • Increased Cooldown Rate from 10 to 15
    • Recipe Change
      • Void Shard replaced with Lucerne Hammer
      • Recipe cost adjusted to maintain same Total cost
  • Brawlers Ruin
    • Removed % Penetration from this item
    • Increased Strength from 50 to 65
    • Decreased Recipe cost from 900 to 650
      • This increases Total cost from 2450 to 2500
  • Heartseeker
    • Removed % Penetration from this item
    • Increased Strength from 30 to 50
    • Increased Mana from 150 to 250
    • Recipe Change
      • Void Shard replaced with Lucerne Hammer
      • Recipe cost adjusted to maintain same Total cost
  • Divine Ruin
    • Removed % Penetration from this item
    • Increased Intelligence from 85 to 105
    • Recipe cost adjusted to maintain same Total cost
  • Spear of Desolation
    • Removed % Penetration from this item
    • Increased Intelligence from 85 to 100
    • Increased Passive Cooldown reduction from 1s to 3s for Non-Ultimate abilities and 5s to 10s for Ultimate abilities
  • Necronomicon
    • Decreased Cost from 2650 to 2550
    • Removed % Penetration from this item
    • Added 300 Mana
    • Added 5 Mana Regen
    • Increased Intelligence from 45 to 50
    • Recipe Change
      • Killing Stone and Void Shard replaced with Mana Tome and Evil Eye
  • Doom Orb
    • Decreased Cost from 2850 to 2700
    • Removed % Penetration from this item
    • Increased Mana from 150 to 200
    • Increased Intelligence from 65 to 90
    • Passive
      • Removed the Movement Speed per stack
      • Increased Intelligence per stack from 4 to 8
  • Rod of Tahuti
    • Removed % Penetration from this item
    • Increased Intelligence from 65 to 85
    • Increased Mana from 200 to 250
    • Passive Intelligence conversion increased from 20% to 25%
    • Recipe Change
      • Mana Tome replaced with second Evil Eye
      • Recipe cost adjusted to maintain same Total cost

General Item Changes

  • Gauntlet of Thebes
    • Passive shift
      • Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 15 Max Health. Stacks up to 40 times. At max stacks this item evolves providing you an additional 200 Max Health.
  • Gem of Focus
    • Cost reduced from 2500 to 2350
    • Intelligence increased from 40 to 50
    • Passive Shift
      • When you use an ability, gain a stack of Momentum granting 4% Movement Speed for 6s. Stacks up to 3 times.
    • Passive is now mutually exclusive with Tekko-Kagi
  • Tekko-Kagi
    • Passive Shift
      • When you use an ability, gain a stack of Momentum granting 4% Movement Speed for 6s. Stacks up to 3 times.
    • Passive is now mutually exclusive with Gem of Focus
  • Mystical Mail
    • Damage now scales by distance.
    • Passive: Enemies within 4m are dealt 15 + 1 per level Magical Damage per second. Damage increases by up to +50% at close range and decreases by up to -50% at maximum range.
  • Phoenix Feather
    • Decreased Health from 325 to 300
    • Decreased Magical Protection from 40 to 35
    • Active effect shift:
      • Active: Fire out 3 pulses, Healing you for 100 HP + 10% of your Missing HP and dealing True Damage equal to Your level + 3% of your Max Health from Items to enemies within 3.2m around you. Cooldown: 120s.
  • Prophetic Cloak
    • Protection threshold needed to gain bonus Mitigations decreased from 350 to 300
  • Rage
    • Decreased Critical Strike Chance per stack from 5% to 4%
    • Increased Max Stacks from 4 to 5
  • Shifter’s Shield
    • Removed Mana from this item
    • Increased Health from 200 to 300
    • Recipe Change
      • Odigba replaced with Survivor’s Sash
      • Recipe cost adjusted to maintain same Total cost
  • Sun Beam Bow
    • Removed Strength, Intelligence and  Mana Regen from this item
    • Decreased Attack Speed from 12% to 10%
    • Passive damage Scaling increased from 20% of Basic Attack Damage to 30%
    • Passive now has an additional effect
      • You gain 40 Strength or 50 Intelligence depending on which stat is higher
    • Recipe Change
      • Soul Reliquary replaced with Survivor’s Sash
      • Recipe cost adjusted to maintain same Total cost
  • Void Shield
    • Passive effect shift
      • Passive: Enemies within 8.8m have their Physical Protections reduced by 10%. The Protection debuff increases by up to +50% at close range and decreases by up to -50% at maximum range.
  • Void Stone
    • Passive effect shift
      • Passive: Enemies within 8.8m have their Magical Protections reduced by 10%. The Protection debuff increases by up to +50% at close range and decreases by up to -50% at maximum range.
  • Bluestone Brooch
    • Decreased Damage from 120 to 100 over 2s.
    • Fixed an issue where the repeat hit damage from this item was doing 2/3 damage instead of 1/2
  • Bumba’s Spear
    • Decreased Attack Speed from 25% to 20%

VFX

  • Achilles has received a major Ability VFX rework and his targeters have been visually updated
  • Bellona’s targeters have been visually updated
  • Athena’s targeters have been visually updated
  • Medusa’s targeters have been visually updated

Bug FIxes

  • Quality of Life
    • Players cannot use Wind Sprites if they are feared, grabbed, knocked back, levitating, mesmerized, rooted, stunned, taunted, or crippled.
  • Gods
    • Jing Wei
      • Fixed an issue where Peresistent Gust (A01) AoE did not show for local-players
    • Yemoja
      • Fixed an issue where the Bouncing Bubble (A01) Projectile did not  use the correct Skin color scheme FX on Low settings
    • Hun Batz
      • Fixed an issue with his Sacred Monkey (A03) FX material
  • Items
    • Fixed an issue where several items were benefiting from lifesteal
    • Fencer’s Buckler removed as it no longer built into any current T3 items
Tags: Smite 2
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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