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Smite 2 Update: Open Beta 6 Launch and Hotfix Insights

The latest Smite 2 patch includes exciting updates and crucial fixes.

Angel Kicevski by Angel Kicevski
March 25, 2025
in News
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Smite 2

The launch of Open Beta 6 for Smite 2, celebrated on March 25th, has brought various features and notable hotfixes. Players leaped into the action while developers shared insights through Titan Talk streams to gather immediate community feedback.

Open Beta Six Launch Day

  • Happy OB6: The newest update is live. Isiah and Killgoon kicked off the show celebrating the launch and gathering immediate player feedback.
  • Merlin Monday: Merlin’s new Aspect is arriving soon (more details under “Upcoming Events”).
  • Smooth-ish Launch: Overall, the patch landed without major server disruptions. However, some known issues were quickly addressed (see below).

Technical Issues and Fixes

  • Ares Bug:
    • Ares shipped with a bug granting him infinite HP5 under certain conditions.
    • He was temporarily disabled but has now been re-enabled after a rapid server-side fix.
  • Staff of Myrddin Disabled:
    • The new Staff of Myrddin had an issue with its passive not functioning properly.
    • It was disabled but expected to be re-enabled once the fix is deployed (targeted for the same afternoon).
  • Eclipse Event Bug:
    • Some players had trouble accessing or progressing the Eclipse event.
    • Quick Fix: simply re-log, and it should work properly.
  • Reports of Xbox Crashes:
    • A few players reported crashing on Xbox after the update.
    • The team is monitoring crash logs and investigating. If you experience this, please submit a report with details.

Community Feedback & Known Issues

  • Penetration Items Adjustment:
    • Planned pen item changes (cost increase & higher pen values) did not make it into OB6.
    • The team is still working on those and will update players once they’re ready (possibly mid-week hotfix).
  • First Blood Gold Change:
    • First Blood’s bonus gold was reduced to help lower early snowballing.
    • Though the raw bonus number looks small (75 gold), players still gain normal kill rewards plus lane pressure and farm denial. The devs will continue monitoring how it impacts match pacing.
  • Ongoing Blink Tests:
    • Different Blink variations are still being tested.
    • The community’s feedback will help the team decide on Blink’s final design and balance.

Upcoming Events & Features

  • Eclipse Event (Live Now):
    • A fun “choose your side” style event—pick a team (Sun vs. Night) and progress for rewards.
    • Only live for one week, so jump in soon.
  • Merlin’s Aspect:
    • Arrives Friday of this week. Keep an eye on the in-game announcements.
  • Yemoja’s Aspect:
    • Arrives one week from today (next Monday).
  • More Events:
    • Another limited-time event is dropping next week —stay tuned for details.
  • Wandering Market (Next Collection):
    • Scheduled to return two weeks from now, featuring new skins for Izanami, Danzaburou, Hades, and Amaterasu (plus an upcoming ward skin).

Wednesday & Friday Titan Talks – Mark Your Calendar

  1. Wednesday’s Show (Movement System Rework):
    • Special guest: Nick, a longtime technical director and current gameplay programmer.
    • He’ll dive into movement/acceleration/friction changes that have been teased for a while.
    • An internal playtest is happening now; next step is an Ambassador test, then a Flash Test for all players.
  2. Friday’s Show (Level Design & Assault):
    • Special guest: Barcus from level design (the name behind the “Barkus” bots).
    • Discussion will focus on map design elements and specifically Assault changes coming soon.
    • If you’re an Assault fan, definitely don’t miss this one.

General Q&A Highlights

  • Prisms Debut (Susano Skin):
    • This patch introduced Prisms, allowing color variants on select skins.
    • They’re priced differently as the team tests interest; more Prism skins are planned for the future.
  • Chat & UI Improvements:
    • The devs continue to refine chat visibility and party systems.
    • Some text and chat windows auto-close too quickly; fixes are being investigated.
  • Matchmaking Updates:
    • Matchmaking team rebalance changes are live now.
    • SR range restrictions across teams will roll out soon (potentially within the week).
  • Future God Releases:
    • Cerberus is up next.
    • Following him, the release schedule is set for select gods already teased (e.g., Achilles, Apollo, etc.).
    • The team aims to rotate roles (Mage, Guardian, Assassin, etc.) to keep new additions balanced.
  • Item Balances:
    • Arondight is still being monitored for possible nerfs (movement speed stacking issues).
    • More item changes are expected mid-week as designers evaluate OB6 data.

Hotfix Items:

  • Fixed an issue with the Prism store screen showing the wrong purchase price in the confirmation
  • Replaced home screen animation with a fade animation to improve usability.
  • Added coins to the currency list while in the Home screen
  • Changed the “What’s New” window to have a Continue button instead of a “Hold” on back

This thorough look into Smite’s recent updates highlights both challenges faced during launch day as well as interesting upcoming events that promise continued excitement within its vibrant community view.

Tags: hi-rez studiosSmite 2
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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