The world of Smite 2 is buzzing with fresh updates as a new hotfix rolls out, addressing various gameplay issues while introducing intriguing features. This patch not only refines the experience but also brings exciting content that players will surely appreciate. Let’s take a closer look at what’s new!
Titan Talks and Hotfix Round Up
A small hotfix has gone out to address a number of issues the team is working on. There are still some other high priority ones in process, but we did not want to hold these:
- Fixed an issue where minions were dealing no damage to familiars.
- Made another potential fix to Store Overlay issues reported on console
- Fixed an issue with Health Chalice where if it had 0 charges and a player dies, it won’t refill
- Fixed an audio issue at end of match (“Ally has left the game”)
- Fixed an issue where Music Packs weren’t working Assault
- Aladdin – Moving the Lamp in his inventory no longer despawns other active items
- Fixed a sound effects issue where Zeus was playing the wrong hit sound
- Made an effects change to Bari Sacred Bell projectile and animation of warning circles
Also, Titan Talks covered a number of topics around the release of Open Beta 5 on Monday but in case you missed it here are the highlights:
- Princess Bari (New God)
- First deity from the Korean Pantheon.
- Relies on bell combos and a unique spirit bar instead of traditional mana.
- Dynamic, combo-oriented kit, with powerful synergy around her abilities.
- New & Returning Skins
- Silent Wish Aladdin: Exclusive to SMITE 2, available in the Silent Strike chest.
- Classic Skins now live:
- Steel Samurai Susano
- Pool Party Jing Wei
- Cross-Gen Skins:
- Vizier Egbert Beakington Ra
- Court Charmer Aphrodite
- Court Archer Cupid
- Divine Legacy: Supernova Pele
- New Cosmetics:
- Ninja Vanish global emote
- Silent Strike badge
- General Additions
- HUD Editor(for PC & Console):
- Customize UI layouts.
- On console, move elements with the right stick.
- Music Packs:
- Over 60 returning SMITE 1 music packs in a special chest.
- Equipped via Profile > Loadout.
- Celtic Music Pack coming free as part of a St. Patrick’s Day event.
- HUD Editor(for PC & Console):
Conquest Map & Game Mode Updates
Conquest Changes
- Slower Gold Gain
- Extends mid-game so you don’t max out builds too fast.
- Makes early and mid-game fights more meaningful before late-game items come online.
- Brute Minions
- Tankier minions appear after 7 minutes to help break tower defenses.
- Resist mage clears more effectively and remove backdoor protections when they reach structures.
- Minion vs. Minion TTK Adjustments
- Reduces wave stacking so lanes don’t snowball into huge waves unintentionally.
- Fire Minions
- No longer grant bonus gold if your Phoenix is down, discouraging excessive turtling.
- Towers & Phoenixes
- Increased penetration damage for more defensive power.
- New Minion Counter under each tower’s HP bar shows how many allied minions remain.
- Runic Bomb Upgrades
- Extended throw range with a fun “lob” effect.
- Can now destroy the Fire Giant Pit door (great for strategic firefights).
- Fountain Healing
- Now ticks every 0.2s instead of every 1s (same total healing, just smoother).
Joust
- Titan Health: Increased from 10,000 to 12,500 to prevent overly fast Titan kills.
God Balance Highlights
- Achilles: Increased cooldown on Combat Dodge to reduce lane poke/spam.
- Bologna: Bludgeon damage & Scourge healing scaled back to reduce lane dominance.
- Chaac: Rain Dance healing increased, boosting his overall sustain.
- Khepri: Base kit buffed (shorter Solar Flare cooldown); Aspect damage scaling reduced.
- Mordred(Major Adjustments):
- Old Shoulder Charge Aspect folded into the base kit (it was too fun to leave as an Aspect only).
- Aspect of Rage reworked to grant cooldown resets on successful basics while Blood Rage is active.
- Rama: Better base kit damage/duration; Aspect of Precision toned down (less attack speed).
- Thanatos: Base kit healing & damage scaling improved; Aspect sees reduced damage/heal.
- Thor: Anvil of Dawn warning visuals shortened to match SMITE 1 timing, allowing for more consistent surprise ults.
- Vulcan: Passive mods (efficiency & thermal) both buffed for better payoff.
- Zeus: Chain Lightning damage scaling up for stronger poke.
Item Balance Updates
- Arondite (New Item)
- Adds anti-stealth and high-utility scouting (peeking over walls).
- Tailored for ability assassins needing more awareness and burst potential.
- Elixirs (Strength & Int)
- Curbed power spike in super-late game; toned down subsequent purchases.
- Spectral Armor
- Heavier attack-speed and crit-chance debuffs to combat high-crit comps.
- Void Items (e.g., Void Stone/Shield)
- Protection shred decreased from 15% to 12%.
- Bug fixes so the shred applies consistently and fairly.
- Stone of Binding
- Slightly weaker debuff, but overall more reliable vs. low-protection targets.
- Gained a bit more protective stats.
- Devourer’s Gauntlet
- Higher Strength per stack (+0.5) to reward fully stacked builds.
- Magi’s Cloak
- Cooldown up from 60s to 90s; cost increased by 100 gold.
Quality-of-Life & Bug Fixes
- Elixir Sound: Slurps less noisy now!
- Susano: Smoothed out the pull timing on Wind Siphon for more consistent targeting.
- Floating Combat Text: Gold/XP, Heal, and Mana text fades faster and matches damage-number style.
- Item Store Improvements:
- Clicking empty slots for Starter/Consumable/Relic auto-filters the shop to relevant items.
- If you buy wards or potions mid-build, returning to your partially-built item no longer forgets your Tier 3 path.
- Recommended Items tab is clearer for new players.
Looking Ahead
- Ongoing Pacing Tweaks: Dev team will keep an eye on match lengths, tower pressure, and overall player feedback in both Conquest and non-Conquest modes.
- Aspects & Hybrid Roles: Further refinements expected to balance out bruiser vs. pure-tank vs. damage-focused builds.
- Future Patches: Continued Conquest environment art upgrades, UI enhancements (like multi-filter in the shop), and more new items/features on the way.