The development team behind SMITE 2 has revealed info about AFK and Feeding players. I mean, which MOBA game hasn’t been under attack from these kinds of players? Every game is suffering from them. We’re all seeing the immense frustration some of you face on the battleground when dealing with players who go AFK (Away from the Keyboard) or intentionally feed. These actions can seriously derail a fair, interesting match, so we the devs want the players to know that they hear your concerns and do everything possible to address them.
According to them, “SMITE 2 is all about bringing people together for intense, strategic gameplay, and we’re dedicated to doing everything we can to eliminate behaviors that undermine the experience for everyone.”
They also revealed that despite using various tools to track and reduce toxic activities, they’re super proud of their work with GetGud.io to tackle disruptive behavior head-on. You can find what they further said about this issue below:
The Impact of AFK and Intentional Feeding
When someone leaves a game or deliberately allows the enemy to rack up kills, it doesn’t just hurt that person’s team—it diminishes the entire match for everyone involved. We realize how frustrating it can be when you’re left shorthanded or the opposition is getting a free pass. We all want fair matches, so we must stop these behaviors before they become a pattern. We want every player to feel part of a team effort, with a real chance to show off their skills and contribute to a memorable match.
How SMITE 2 is Evolving
Data-Driven Detection with GetGud.io
We’re leveraging GetGud.io—a powerful data-analysis platform to tackle disruptive behavior effectively. Based on publicly shared details, GetGud.io takes an exploration into match data, looking at things like:
- Match Duration and Player Activity: Pinpointing unusual patterns of inactivity, such as frequent fountain stays or abrupt disconnects.
- Kills/Deaths/Assists Ratios and Gold Trends: Spotting anomalies that indicate someone might be feeding the enemy.
- Behavior Over Time: Checking for repeated negative trends versus one-off incidents that might be caused by technical hiccups.
Once potential AFK or feeding behavior is flagged, our enforcement team reviews it and takes action. Our goal is to keep innocent players safe while ensuring that those who consistently disrupt the game face the appropriate consequences.
This example below shows how GetGud allows us to observe this player sitting in the fountain for a major portion of the match.
Player Reporting and Feedback
Of course, even the smartest systems can’t replace your own real-time insights. We rely on your reports to help us identify when and where things are going wrong:
- Streamlined Reporting Interface: At the end of a match, it’s quick and easy to report a player for AFK, intentional feeding, or other bad behavior.
- Clear Follow-Up: With Open Beta 7 we’re introducing a new pop up that will inform you if a player you’ve reported has had action taken on their account.
Your fight against negativity doesn’t end at punishments. We want SMITE 2 to be an inviting space where players connect, communicate well, and celebrate each other’s successes. Part of this includes:
- You should give props to teammates and opponents who show sportsmanship, teamwork, and stellar performance. Call out solid plays when you see them!
- If you see players struggling, lend them some advice. Not everyone knows all there is about SMITE!
The Road Ahead
We’re fully aware that AFK and intentional feeding can be persistent issues in any competitive online game; however, through these efforts ,we believe we’re headed in the right direction toward more enjoyable, balanced experiences for everyone.
Please keep reporting negative behavior, lend your hands to new players,and maintain positivity during every match. Thank you for being part of the SMITE community! Your commitment keeps our spirit strong, and we appreciate your feedback, which drives us constantly forward towards betterment!