Patch Notes

Smite 2 Open Beta Patch Notes – Jan 10, 2025

Hey there, fellow gamers! Who else is knee-deep in the chaos of Smite 2? It’s like diving into a pool full of gods and goddesses all vying for your attention. But wait, even more excitement brewing with the new Open Beta Patch #2, dropping on January 10, 2025! Let’s break down what’s fresh and what’s fixed, and maybe share a laugh or two along the way.

This patch is packed with tweaks to smooth out some rough edges. You know how sometimes you want to enjoy the game without those pesky glitches ruining your vibe? Well, this update addresses quite a few of those little annoyances. For example, if you’ve ever been confused about party invites when switching platforms, they fixed that! No more awkward moments where you’re like, “Wait… why am I getting invited to play on Xbox while I’m logged into PC?”

General

  • Fixed linked accounts sometimes receiving party invites on a different platform than what they’re logged into
  • Fixed Phoenix Amulet Activation Temp Cue to play previous sound – not death metal sound
  • Fixed some Skins that were missing their unique SFX – Untamed Bellona, Winged Terror Odin, Hot Diggity Odin
  • Adding exception input handling to fix basic attack stopping while leveling abilities on gamepad
  • Added animation polish to Hercules Batter Up skin
  • Fixed Item Store frame drops when using the text search function
  • Adjusting queue ordering so that is Normal then vs AI

Gamemodes

Arena

  • Reduced Gift overlay fx intensity

Assault

  • Fixed missing endgame Animation for Titan deaths
  • Fixed respawn in-world timer for the mid buff was too big

Conquest

  • Fixed Scorpion camp acid attack still using temp art icon
  • Updating Scorpion/Cyclops Warrior minimap icons
  • Fixed Cyclops Ward minimap drop icon using old Runic Bomb icon

Gods

Cernunnos

Shifter of Seasons

  • Fixed issue with swapping more slowly than previous patches

Poseidon

General

  • Targeter fixes for certain visuals on Whirlpool and Ultimate no longer stack and through-wall visibility

Ullr

Hail of Arrows

  • Fixed issue where audio wouldn’t play while casting ability and using Basic Attack

You might have chuckled at some of these quirks if you’re anything like me. A death metal sound cue during gameplay? That sounds like something straight out of an epic-fail montage! And who could forget the hilarious times when our favorite skins just didn’t sound right? Thankfully that’s all behind us now.

The devs are listening to player feedback—shoutout to them for putting effort into making our experience smoother. It really feels good when we see changes based on what we’ve been saying as players. Have you guys tried any new strategies since these updates? Let me know your thoughts!

You can check out all the details at this link.

I’m curious about how these changes will impact gameplay in the future. Will Cernunnos finally feel snappier? Can Poseidon take full advantage of his whirlpool without issues? So many questions! Let’s keep chatting about it in the comments; I’d love to hear about your experiences with this patch!

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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