The world of Smite 2 is buzzing with the latest round of updates as players gear up for the Open Beta. If you’ve been watching this epic MOBA, you’ll want to know what tweaks have been made.
In the past 24 hours, several adjustments have been made to smooth out those rough edges and enhance the overall playability. Remember those moments when you felt like your character was stuck in quicksand? Well, the developers have their eyes set on making sure that sort of thing happens less often.
Patch Notes
- Fixed an issue with input lag specifically around normal cast.
- Fixed an issue where when Rama would die to a knockback his next Ultimate would fall through the floor.
- Fixed an issue in Role pick where it was showing ‘None’ or ‘Solo.’
If you’re a fan of playing as Rama, you might recall how frustrating it was to see his Ultimate vanish into thin air after getting knocked back. These kinds of bugs can take away from that immersive action-packed feeling we all crave. And let’s be honest, nobody wants to end up with “None” or “Solo” when picking roles; it’s like being sent back to square one in Monopoly!
The team behind Smite 2 continues to listen closely to player feedback, which is refreshing. Players are vocal about their experiences on platforms like Reddit and Twitter, sharing triumphs and tribulations from their matches. It’s this kind of engagement that keeps the community vibrant and invested.
You can find all these details at Steam’s official page for Smite 2. As always, keep those thoughts flowing. What do you think about these changes? Are they hitting the mark for you?