Team Fortress 2 received a minor client update that addresses a handful of visual problems and a map regression. The patch will be applied automatically when players restart the game, so you don’t need to hunt through menus to get it. A few cosmetic effects were interfering with visibility and player models in unexpected ways. The changes are small, but they improve the rendering of specific unusual particle effects and fix a map regression introduced by the previous update.
Patch Notes – Team Fortress 2
- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update
- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5. This helps prevent the dust clouds from unintentionally occluding the player model in some cases
- Idle State
- Changed idle sand clumps to lock rotation so the sand falling is not influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10 so they do not occlude the player model at unintended angles
- Movement State
- Updated the Sizzling Unusual effect
- Changed sequence random value from 4 to 3 to prevent steam sprites from spinning rapidly at random
If you play TF2, restart the game to apply the latest fixes. The changes focus on visuals rather than gameplay, but any improvements that prevent models from being obscured by effects are welcome.
Tell the team what you notice or grumble about the fix on social and we’ll listen. Chat with us on X, Bluesky, or YouTube.