Skate Story will arrive on December 8, and it does not disguise its weirdness: you play as a glass-bodied demon who skates through the Underworld with one goal – to eat the moon. The release is a solo project from developer Sam Eng and is confirmed for PS5, Switch 2, PC, and macOS. The concept is simple to describe and surprisingly specific to play. Early builds flirted with extreme difficulty, Eng told Dexerto that the game “used to be even more hardcore” where touching anything would make you explode into glass, but the final version has been polished into what he calls a balance between Skate and Tony Hawk: arcadey and approachable, but still grounded and realistic.
Mechanically, Skate Story blends button-friendly tricks with timing and positioning that reward practice and experimentation. Players chain combos to rack up score, tackle challenge rooms and boss-like encounters, or simply cruise the open-world chunks and take in the surreal retro-futurist aesthetic. The setting leans into that surreal vibe. Instead of city plazas or skate parks, Eng stages runs across hellish landscapes where neon, synth textures, and strange geometry meet skateable lines. The soundtrack leans into synth and indie flavors too, Eng recruited Blood Cultures after reaching out on Bandcamp, and their tracks are part of the game’s tone.
The demo the site played underlined Eng’s goal of accessibility: tricks feel satisfying to land without an impossible learning curve, while higher scores come from mixing timing, positioning, and variety. That gives players an easy entry point while still rewarding mastery for those chasing bigger combos and challenge-room objectives. Visually and thematically the title reads like an indie remix of classic skate games: there are echoes of Tony Hawk in the arcade-style flow and echoes of Skate in the need to place your tricks precisely. But the glass-bodied protagonist and the moon-eating narrative make it stand apart.
Sam Eng has been iterating on the idea for years, tempering the initial, punishing mechanics in favor of a version that still feels risky but not punishing to the point of frustration. That process is part of why Skate Story stayed notable during development cycles and why it now gets a firm release date. Publisher details and hands-on impressions filtered out via the preview; readers can see the original reporting at Dexerto’s coverage, and Console PC Gaming has further context on the PS5 launch in our write-up Skate Story will arrive on PS5 December 8, with new soundtrack and gameplay features.
For readers who like skating games with personality, Skate Story is aiming for a tight lane, easy to pick up, full of oddball charm, and wrapped in a soundtrack and visual style that lean into the developer’s personal influences.
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Skate Story
Developed by Sam Eng
















