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Silent Hill Producer Reflects on Losing the Essence of Japanese Horror in the Series

Motoi Okamoto discusses the shift away from Japanese horror elements in Silent Hill games.

Angel Kicevski by Angel Kicevski
June 14, 2025
in News, PC
0

The Silent Hill series has always been a strange beast, blending Western horror influences with a distinct Japanese touch. Now, series producer Motoi Okamoto admits that over time, the series drifted away from what made Japanese horror distinct. This insight comes alongside news about the upcoming Silent Hill F, a prequel set in Showa-era Japan that aims to bring back that lost essence.

Silent Hill F takes players out of the titular town and into a small place called Ebisugaoka, promising a fresh perspective on the franchise’s horror roots. This isn’t the first time the series ventured beyond its usual setting. Silent Hill 3 briefly did something similar, but this new game digs deeper into Japanese horror’s core.

Okamoto said, “Silent Hill was a series that fused the essence of western horror and Japanese horror, but as the series progressed, I felt that the essence of Japanese horror was lost. I began to feel a desire to create a Silent Hill with 100% essence of Japanese-style horror.” That’s a bold statement, but it makes sense given how the series evolved, especially with Western studios taking the reins for some entries.

What’s interesting is how Silent Hill has borrowed heavily from American horror legends like Stephen King, Jacob’s Ladder, and Clive Barker, while filtering those influences through a Japanese lens. Streets named after authors like Dean Koontz and Richard Bachman sit alongside monsters and atmospheres inspired by Japanese writers Ryū Murakami and Kōbō Abe. The result was a weird, unsettling mix that felt unlike anything else.

Okamoto describes Japanese horror’s hallmark as “not simply grotesqueness but the coexistence of beauty and the disturbing.” The concept behind Silent Hill F is to “find the beauty in terror,” which sounds kinda poetic but also pretty unsettling. Al Yang, the game’s director at Neobards studio, adds that their visual designs aim for “distinct uneasiness” and a “horrific charm” that’s hard to look away from. The art comes from Japanese artist Kera, known for work on Spirit Hunter: NG and Magic: The Gathering.

Given the mixed reception of the American-developed Silent Hill games, especially Homecoming with its ex-Special Forces hero, a far cry from the series’ usual everyday protagonists, returning to a more purely Japanese horror style feels right. However, I might miss some quirky oddities like the school level inspired by Kindergarten Cop. Yikes, right?

It’s an interesting direction. Can a game recapture the original spirit of such a complex series? Will fans embrace a return to Japanese horror roots or miss the Western influences that shaped some of the later entries? Only time will tell.

Tags: Silent Hill f
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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