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Silent Hill f update introduces Casual difficulty, New Game+ optional skips and a wide bug sweep

Patch 1.10 adds a new Casual action difficulty, an optional skip for parts of New Game+, system tweaks and numerous fixes

Margarita Kicevski by Margarita Kicevski
November 13, 2025
in News, Patch Notes, PC, PS5
0

Silent Hill has received a new update that adds a lighter difficulty option, an optional New Game+ skip for select sections, and a stack of system changes and bug fixes. The update lands after the game reached over one million sales since its September 25, 2025 release.

The headline change is the new Casual action difficulty. Players can pick it when starting a New Game or from a New Game+ save file. Those already playing on Story action difficulty or higher will see Casual appear as an option after reaching the game-over screen multiple times. The intent is to make the game more approachable while keeping the core structure intact.

The update also introduces an optional skip for specific parts of New Game+. After completing the “Go through the door” objective following the mural puzzle, the game gives an option to skip ahead. If the skip is used the story resumes at the scene where Hinako awakens in the corridor of the Dark Shrine for the second time with the “Proceed” objective.

Players should note several restrictions for the skip feature. Items in the skipped sections are not collected. The trophies or unlocks “Thankful to Be Here”, “Grateful for a Worthy Foe”, and “Clear Skies” will not unlock on a playthrough that uses the skip. The skip does not change branching paths or endings.

System changes and balance tweaks

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

The patch stems from a Steam post that published the full notes for update 1.10. The developer also fixed a range of progression and stability issues that were affecting New Game+ and a handful of combat and cutscene edge cases.

Patch Notes – Silent Hill f – 1.10

New Features

Added Action Difficulty: Casual

  • The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file
  • For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Gamegamer screen multiple times

Added Optional Skip Feature for Select Sections of New Game+

Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game displays the option to skip. The game resumes at the scene where Hinako awakens in the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped

  • Items from the skipped sections will not be collected
  • “Thankful to Be Here”, “Grateful for a Worthy Foe”, and “Clear Skies” do not unlock on a playthrough that uses the skip feature
  • The skip feature does not impact branching paths or endings

System Changes

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes

  • Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
  • Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
  • Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
  • Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
  • Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
  • Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
  • Fixed bugs across multiple levels where clumps of flesh do not spawn
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
  • Fixed bug where Hinako may become unresponsive to player input after dodging
  • Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
  • Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough may require loading New Game+ data to fix
  • Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
  • Fixed bug where the cursor moves without player input when playing on the controller
  • Various other minor bugs have been fixed including bugs related to audio hitboxes text errors loading and graphics

The full patch notes were posted on the game’s Steam community page in a developer update

Please share thoughts on the update and follow the conversation on X, Bluesky, and YouTube

Tags: KonamiSilent Hill f
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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