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Shadow Labyrinth Update 1.0.4 Fixes Crashes and Tweaks Gameplay

Bandai Namco released patch 1.0.4 for Shadow Labyrinth today, and it brings a mix of crash fixes, AI and boss behavior tweaks, and a few cost reductions for items and upgrades. Console players will see the download listed as Shadow Labyrinth update 1.040.

The headline change that will matter to a lot of players is the HP Limit Boost change – the perk will no longer disappear when you die. They also cut aura and material costs for several merchant items, adjusted some boss behavior, and fixed a handful of nasty softlocks and crashes. Who likes fewer annoying crashes, right?

Shadow Labyrinth’s New Update on Aug. 27 Brings Gameplay Changes

Fixed Issues

  • Fixed an issue where the swordsman would not appear when entering a map containing the “Red Crystal Room” in the “Barren Volcano” area.
  • Fixed an issue where the time displayed in the save slot was also counting during sleep mode.
  • Fixed an issue where players could become buried in a wall and take damage when proceeding through certain MAZE using specific steps.
  • Fixed an issue where the game would become unplayable if the player touched and died simultaneously with the boss when releasing GAIA.
  • Fixed an issue where the game would become unplayable without transitioning to the game over screen upon death under specific conditions during the “Orange Bragza: Terrias-Valou ” battle.
  • Fixed an issue where the game could become unplayable when performing specific actions in the space battleship area while in mini-pack mode.
  • Fixed an issue where events that had already occurred in the space battleship area could reoccur under specific conditions, making the game unplayable.
  • Fixed an issue where players could become buried in a wall when caught on special terrain with ACTIV shots during the “Lord of Gluttony” battle.
  • Fixed an issue where the game would crash after a certain period of time if the time ran out while the player was stopped at the edge of the screen during the Withered Volcano MAZE boss battle.
  • Other minor display fixes.

Adjustments

  • Changed the HP Limit Boost equipment so that this PERK does not disappear even if the player dies.
  • Reduced the required aura and materials for some items that can be purchased from merchants in areas such as the ” Barren Volcano.”
  • Reduced the aura required to level up attack power and ESP limits from LV.1 to LV.3.
  • Reduced the aura required to purchase emergency escape devices.
  • Reduced the aura required to obtain information.
  • Changed the game to restart from the boss battle if retrying from a boss battle in a MAZE.
  • Increased the initial number of lives in MAZEs in general.
  • Relaxed the clear time for the MAZEs of G-Hosts: Red Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Pink Bragza: Terrias-Boz Rag, and Orange Bragza: Terrias-Valou.
  • Changed the operation settings in mini-pack mode and whether or not to display the jump guide to be saved.
  • Adjusted the behavior of some bosses.

That’s about it. Bandai Namco’s Steam page doesn’t see frequent updates for this one, so unless something big breaks, I wouldn’t expect another hotfix immediately. The game does feel a little easier to live with after these changes.

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Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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