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Shadow Labyrinth Update 1.0.4 Fixes Crashes and Tweaks Gameplay

Bandai Namco's new 1.0.4 patch fixes bugs, tweaks bosses, and lowers some costs.

Angel Kicevski by Angel Kicevski
August 27, 2025
in News, Patch Notes, PC, PS5, Xbox
0

Bandai Namco released patch 1.0.4 for Shadow Labyrinth today, and it brings a mix of crash fixes, AI and boss behavior tweaks, and a few cost reductions for items and upgrades. Console players will see the download listed as Shadow Labyrinth update 1.040.

The headline change that will matter to a lot of players is the HP Limit Boost change – the perk will no longer disappear when you die. They also cut aura and material costs for several merchant items, adjusted some boss behavior, and fixed a handful of nasty softlocks and crashes. Who likes fewer annoying crashes, right?

Shadow Labyrinth’s New Update on Aug. 27 Brings Gameplay Changes

Fixed Issues

  • Fixed an issue where the swordsman would not appear when entering a map containing the “Red Crystal Room” in the “Barren Volcano” area.
  • Fixed an issue where the time displayed in the save slot was also counting during sleep mode.
  • Fixed an issue where players could become buried in a wall and take damage when proceeding through certain MAZE using specific steps.
  • Fixed an issue where the game would become unplayable if the player touched and died simultaneously with the boss when releasing GAIA.
  • Fixed an issue where the game would become unplayable without transitioning to the game over screen upon death under specific conditions during the “Orange Bragza: Terrias-Valou ” battle.
  • Fixed an issue where the game could become unplayable when performing specific actions in the space battleship area while in mini-pack mode.
  • Fixed an issue where events that had already occurred in the space battleship area could reoccur under specific conditions, making the game unplayable.
  • Fixed an issue where players could become buried in a wall when caught on special terrain with ACTIV shots during the “Lord of Gluttony” battle.
  • Fixed an issue where the game would crash after a certain period of time if the time ran out while the player was stopped at the edge of the screen during the Withered Volcano MAZE boss battle.
  • Other minor display fixes.

Adjustments

  • Changed the HP Limit Boost equipment so that this PERK does not disappear even if the player dies.
  • Reduced the required aura and materials for some items that can be purchased from merchants in areas such as the ” Barren Volcano.”
  • Reduced the aura required to level up attack power and ESP limits from LV.1 to LV.3.
  • Reduced the aura required to purchase emergency escape devices.
  • Reduced the aura required to obtain information.
  • Changed the game to restart from the boss battle if retrying from a boss battle in a MAZE.
  • Increased the initial number of lives in MAZEs in general.
  • Relaxed the clear time for the MAZEs of G-Hosts: Red Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Pink Bragza: Terrias-Boz Rag, and Orange Bragza: Terrias-Valou.
  • Changed the operation settings in mini-pack mode and whether or not to display the jump guide to be saved.
  • Adjusted the behavior of some bosses.

That’s about it. Bandai Namco’s Steam page doesn’t see frequent updates for this one, so unless something big breaks, I wouldn’t expect another hotfix immediately. The game does feel a little easier to live with after these changes.

We’re hanging out on X and Bluesky come say hi.

Tags: Bandai NamcoShadow Labyrinth
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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