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Seven’s only “Ultimate” Build that can destroy the whole enemy team!

Angel Kicevski by Angel Kicevski
September 10, 2024
in Seven
0
Home Guides Deadlock Seven

Seven is the hero that can be super annoying on lane, push with his first and third ability, and really put pressure on enemies. But once we get to the late game, this build really opens up with Seven’s ultimate.

The important piece of this hero is the late-game items that transform his Ultimate ability into a pure devastation. Let’s take a look at the build below:

Early Game / Laning Stage

Tip: Hover over the icons below to get more details about each item!
Monster Rounds

Monster Rounds

§ 500

+35% Weapon Damage vs. NPCs

+35% Bullet Resist vs. NPCs

+50 Bonus Health

+1 Health Regen

Monster Rounds

Healing Rite

Healing Rite

§ 500

+45 Bonus Health

Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

+370 Total HP Regen

+2m/s Sprint Speed (Conditional)

17s Regen Duration

30m Cast Range

Is component of: Rescue Beam

Healing Rite

Bullet Armor

Bullet Armor

§ 1,250

+20% Bullet Resist

+6% Weapon Damage

Is component of: Improved Bullet Armor

Bullet Armor

Spirit Armor

Spirit Armor

§ 1,250

+20% Spirit Resist

+5 Spirit Power

Is component of: Improved Spirit Armor

Spirit Armor

Extra Spirit

Extra Spirit

§ 500

+8 Spirit Power

+1 Health Regen

+35 Bonus Health

Is component of: Improved Spirit

Extra Spirit

Mystic Reach

Mystic Reach

§ 500

+15% Ability Range

+5% Spirit Resist

Is component of: Improved Reach

Mystic Reach

Duration Extender

Duration Extender

§ 1,250

+16% Ability Duration

+100 Bonus Health

+1.75 Health Regen

Is component of: Superior Duration

Duration Extender

Improved Cooldown

Improved Cooldown

§ 1,250

+16% Cooldown Reduction

+1.5 Health Regen

Is component of: Superior Cooldown

Improved Cooldown

Mid Game / Getting Strong

Improved Bullet Armor

Improved Bullet Armor

§ 4,250

+45% Bullet Resist

+10% Weapon Damage

Components: Bullet Armor

Improved Bullet Armor

Improved Spirit Armor

Improved Spirit Armor

§ 4,250

+45% Spirit Resist

+8 Spirit Power

Components: Spirit Armor

Improved Spirit Armor

Majestic Leap

Majestic Leap

§ 3,000

+10 Spirit Power

+125 Bonus Health

Active: Launch yourself high into the air. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.

24s Cooldown

Majestic Leap

Improved Reach

Improved Reach

§ 3,500

+35% Imbued Ability Ability Range

+25% Non-Imbued Ability Ability Range

+12% Spirit Resist

+6 Spirit Power

Components: Mystic Reach

Improved Reach

Mystic Slow

Mystic Slow

§ 4,250

+100 Bonus Health

+3 Health Regen

+6 Spirit Power

When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced.

+30% Movement Slow (Conditional)

+40% Fire Rate Slow (Conditional)

2s Duration

Components: Suppressor

Mystic Slow

Superior Cooldown

Superior Cooldown

§ 4,250

+32% Imbued Ability Cooldown Reduction

+26% Non-Imbued Ability Cooldown Reduction

+4 Health Regen

Components: Improved Cooldown

Superior Cooldown

Superior Duration

Superior Duration

§ 4,250

+32% Imbued Ability Duration

+26% Non-Imbued Ability Duration

+175 Bonus Health

+15% Weapon Damage

+4 Health Regen

Components: Duration Extender

Superior Duration

Late Game / Demolish

Leech

Leech

§ 6,300

+35% Spirit Lifesteal

+35% Bullet Lifesteal

+175 Bonus Health

+12 Spirit Power

+15% Weapon Damage

Leech

Boundless Spirit

Boundless Spirit

§ 9,800

+60 Spirit Power

+300 Bonus Health

+15 Health Regen

+3m/s Sprint Speed

+25% Weapon Damage

Components: Improved Spirit

Boundless Spirit

Diviner's Kevlar

Diviner's Kevlar

§ 6,300

+20% Spirit Lifesteal

+12% Cooldown Reduction

Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.

+700 Bullet Shield (Conditional)

+700 Spirit Shield (Conditional)

+40 Spirit Power (Conditional)

15s Duration

Diviner's Kevlar

Escalating Exposure

Escalating Exposure

§ 7,550

+15% Spirit Resist

+125 Bonus Health

-15% Spirit Resist On Spirit Damage

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.

+6% Spirit Amp per Stack

15s Duration

0.7s Max Frequency per Target

Escalating Exposure

Refresher

Refresher

§ 6,300

+16% Spirit Resist

+8% Bullet Resist

Active: Reset the cooldown of all your abilities and restore all your charges.

200s Duration

Refresher

Tags: DeadlockSeven
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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