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SCUM Hits One Week After 1.0 Launch: What’s Next for the Survival Game?

A look back at SCUM’s first week post-1.0 and plans ahead for servers, NPCs, and more.

Margarita Kicevski by Margarita Kicevski
June 24, 2025
in News, PC
0

The survival game SCUM has been out with its 1.0 release for a week now, and the developers are reflecting on player feedback. What’s coming next. After a busy launch and a hotfix, the team has been busy reading player reports and planning improvements, especially around servers, NPCs, and the new map.

Let’s take a closer look at what’s been happening since the launch and why it matters if you’re diving into SCUM’s island wilderness.

Server Files Are a Hit

Despite some early distribution hiccups, server files have turned out to be quite popular. The team detected over 31,000 self-hosted servers already running SCUM. The community is actively discussing server setups on the official Discord, sharing tips, and expanding on which platforms can host servers. Seeing such enthusiasm for managing your own game worlds is pretty cool.

NPCs: The Island’s New Threat

Players seem to enjoy the new NPC enemies introduced with 1.0, though most agree they’re just a start. The developers are planning improvements to make them more refined and interesting. Some players have reported issues with NPC spawning systems acting up again. The developers want detailed reports, including system specs and server or single-player settings, even if they are vanilla, to help recreate and fix these tricky bugs. It’s a reminder of how complex balancing AI can be, and how helpful community input is.

The New Map and Bunkers

The fresh map content has been well received overall, with mixed feelings about the new bunkers. The developers are monitoring player feedback closely and investigating reported bugs. It sounds like adjustments might be coming to smooth out the experience.

Addressing Reviews

Some reviews reflect disappointment over features that haven’t arrived at 1.0 yet. The team acknowledges this and says they’re committed to continuing work on these. Interestingly, there’s confusion about promises that were never made — like switching to Unreal Engine 5 — which the developers clarify is just a myth. So if you were wondering about that, you’re not alone!

The developers are grateful for all the feedback and are active in forums and Discord. They even plan a developer playthrough stream with Q&A this Thursday. It’s a nice chance to ask questions and see the team in action.

While there have been some bumps, it’s clear the SCUM team is listening and working on the game steadily. What do you think about the new NPCs or the self-hosted servers? Any bugs you’ve encountered that you hope get fixed soon?

Tags: GamepiresSCUM
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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