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Home Patch Notes

Satisfactory Experimental Update v1.1.1.5 refactors spline collision and tightens Steam Deck support

Coffee Stain Studios reopened Experimental with a spline collision refactor to reduce memory use, a few crash fixes, and Steam Deck control fixes.

Margarita Kicevski by Margarita Kicevski
October 7, 2025
in Patch Notes, PC, Steam Deck
0

Coffee Stain Studios reopened the experimental branch for Satisfactory with EXPERIMENTAL Update v1.1.1.5. A refactor of Spline Collision now makes Conveyor Belts, Pipelines, and Hypertubes register collision only when a player is nearby, which should reduce memory use on larger saves that rely heavily on those items. Expect testing, as the change has landed on Experimental. This allows for any odd behavior in singleplayer or multiplayer/dedicated servers to be caught before the change moves to the default branch.

Patch Notes v1.1.1.5

OPTIMIZATION

  • Refactored Spline Collision
    • This affects Conveyor Belts, Pipelines and Hypertubes

BUG FIXES

  • Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
  • Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
  • Fixed null pointer crash when logging discrepancy between picked up items on client and server

STEAM DECK

  • Fixed controller support not working with the Server Manager
  • Verified support:
    • First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
    • Steam Deck built-in controls are now always usable and available even when an External Controller is connected

Share your thoughts on how the Experimental changes affect builds or servers, and please follow us on X, Bluesky and subscribe on YouTube.

Tags: Coffee Stain StudiosSatisfactory
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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