Coffee Stain Studios reopened the experimental branch for Satisfactory with EXPERIMENTAL Update v1.1.1.5. A refactor of Spline Collision now makes Conveyor Belts, Pipelines, and Hypertubes register collision only when a player is nearby, which should reduce memory use on larger saves that rely heavily on those items. Expect testing, as the change has landed on Experimental. This allows for any odd behavior in singleplayer or multiplayer/dedicated servers to be caught before the change moves to the default branch.
Patch Notes v1.1.1.5
OPTIMIZATION
- Refactored Spline Collision
- This affects Conveyor Belts, Pipelines and Hypertubes
BUG FIXES
- Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
- Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
- Fixed null pointer crash when logging discrepancy between picked up items on client and server
STEAM DECK
- Fixed controller support not working with the Server Manager
- Verified support:
- First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
- Steam Deck built-in controls are now always usable and available even when an External Controller is connected
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