If you’ve been digging into Satisfactory, you’ll want to hear about the latest patch that just dropped. The Experimental Update v1.0.1.6 is here, and it’s packing some serious changes aimed at improving your multiplayer experience. Let’s break down what this means for your factory-building adventures.
This update tackles some pesky issues that have plagued players in multiplayer and dedicated servers, particularly when it comes to foliage and buildables like foundations and walls. Ever found yourself in a situation where after clearing out a massive forest, the game just stops replicating foliage? Or worse, those foundations you placed seem to vanish into thin air? Well, those days might be behind us.
The developers have made strides in optimizing how data is handled within Unreal Engine’s replication system, which should lead to a smoother experience overall. You can expect foliage and structures to load more reliably now, rather than popping in and out of existence like they’re playing hide-and-seek with your sanity.
But wait—there’s more! This update also addresses the notorious “Reliable Buffer Overflow” issue that often reared its ugly head when joining sessions. Plus, if you’ve ever had the misfortune of being booted from a game while fiddling with the Advanced Game Settings menu during multiplayer, consider that problem tackled as well.
Before jumping into this experimental version, do yourself a favor: BACKUP YOUR SAVES. You can find them tucked away in your local app data folder under:
%LocalAppData%/FactoryGame/Saved/SaveGames/
Inside this folder, look for one with a bunch of numbers, that’s your Steam or Epic ID containing all your precious saves.
If you’re itching to see these changes in action, check out the video from community manager Mikael detailing everything new:
Patch Notes
- OPTIMIZATION
- Bulk data replication
- Improves the Foliage, Lightweight, Recipe and Schematic systems in Multiplayer and Dedicated Servers
- Bulk data replication
- DEDICATED SERVER
- Bulk data replication
- This change requires you to open your current TCP Port (7777 by default) in addition to the already open UDP port, as both are now used for networking.
- Bulk data replication
If you decide to try this experimental version but find it too unstable, don’t fret—you can always revert back to the default version without losing any progress on your save files.
I’m curious to hear how this update works out for everyone! Have you noticed improvements? Any new bugs creeping up? Share your thoughts over at our QA site; feedback is always appreciated!