Patch Notes

Satisfactory Experimental hotfix v1.2.1.0 adds Photo Mode fog slider and fixes UI, controller, and art bugs

Coffee Stain Studios published the v1.2.1.0 patch to the Experimental branch on March 24, 2026, with instructions for Steam and Epic users and a reminder to back up saves.

Coffee Stain Studios published an Experimental hotfix for Satisfactory—v1.2.1.0—on March 24, 2026. The update patches a number of issues players reported after the 1.2 Experimental release and is available now on the Experimental branch for both Steam and Epic.

Players who want to try the Experimental build were reminded to back up their saves before switching. You can copy your save and blueprint folders from:

%LocalAppData%\FactoryGame\Saved\SaveGames\-YOUR ID-

%LocalAppData%\FactoryGame\Saved\SaveGames\blueprints

To opt into Experimental on Steam: right-click Satisfactory in your library > Properties > Game Versions & Betas > experimental. On Epic, search for “Satisfactory Experimental” in your Library and install the separate Experimental entry.

The update adds a small but useful Photo Mode option, rebalances extreme weather timing, and stitches up a wide set of stability and interface quirks across UI, controller input, and tech art.

Patch Notes, 1.2 Experimental Update v1.2.1.0

Overview: This patch introduces a Fog Density slider to Photo Mode, adjusts the timing for the “Extreme” weather preset, and fixes numerous bugs affecting sound, blueprints, keybindings, menu focus, controller prompts, and several visual LOD and effect issues.

Official notes:

  • PHOTO MODE
    • Added Fog Density slider to Photo Mode under Image > Effect Settings
  • WEATHER
    • Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session
  • BUG FIXES
    • Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode
    • Fixed Basic Shelf Unit not being zoopable
    • Fixed Automated Gates and Roll-Up Gates having unintended zooping settings
    • Fixed crash when placing Blueprints that contain Hypertube junctions
    • Fixed Mouse sensitivity being reset when relaunching the game
    • Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items
    • Fixed Z key not working properly as an action key in multiple scenarios
    • Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2
    • Fixed missing Limestone node in Rocky Desert
  • UI
    • Fixed Cancel button not working and acting as Confirm instead when loading a save
    • Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic”
    • Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations
    • Fixed search function on Programmable Splitter menus not being usable when using Dynamic input
    • Fixed focus loss issues in the Vehicle Menu when using Dynamic input
    • Fixed “Confirm” button being missing in the World Seed menu
    • Fixed spelling mistake on the Resource Node Purity description
    • Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable
    • Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened
    • Fixed “Remove All” button on Player Crates not working in Multiplayer
  • CONTROLLER
    • Fixed Adjust Target Rate UI being visually cut off when using a controller
    • Fixed Power Shard UI tooltip not closing in some scenarios
    • Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode
    • Added missing button prompt for “Remove all” on Player Crates when using a controller
    • Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square
  • TECH ART
    • Fixed LOD issues on Pipeline T-Junctions
    • Tweaked Cloud coloring
    • Fixed build effects and LODs for Beams and Barriers

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Satisfactory

Satisfactory

Satisfactory is an FPS open-world factory building sim. You play as an engineer on an alien planet tasked to complete ‘Project Assembly’ - a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

  • Genre: Simulator, Strategy, Adventure, Indie
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2024-09-10
  • Publisher: Coffee Stain Publishing
  • Age Rating: ESRB E10+PEGI 3 ESRB E10+ / PEGI 3
  • IGDB Rating: 72.5/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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