The long-awaited Elder Scrolls IV: Oblivion Remastered has finally arrived, bringing updated graphics and some gameplay tweaks. However, fans are left disappointed by the decision to exclude dual-wielding, which feels like a significant oversight given the franchise’s rich history of weaponry.
Throughout gaming lore, numerous iconic characters have made dual-wielding their trademark style. Think about Legolas with his twin daggers or Kratos brandishing two blades; it’s an archetype that resonates throughout many adventures. While waiting for Bethesda to make its grand reveal of Oblivion Remastered, I dreamed of crafting my ultimate stealth archer, a character who could gracefully slice through foes with a sword in one hand and a dagger in the other.
Sadly, despite all the improvements made in this remaster over its predecessor, the lack of dual-wielding options is hard to overlook. Watching my character’s free hand dangle idly while I engage enemies feels frustrating when I only want to unleash double trouble on those pesky rats and skeletons lurking around.
The reason behind this limitation is straightforward: Dual-wielding wasn’t part of the original Oblivion. Implementing such a feature would require new animations and a balancing act for both single and dual weapons. It’s easy to understand why Bethesda opted against it, even if it leaves players wanting more combat freedom.
No matter your race, your best option remains using a sword alongside a shield. Unfortunately, you’re still limited to one primary weapon per encounter, which curtails creative playstyles.
This iteration handles magic differently as well. Unlike in Skyrim, where spells can be combined with melee attacks, like swinging a sword while hurling fireballs, in Oblivion Remastered, equipping your primary weapon takes precedence before casting spells from your selected list with one button press. Your off-hand doesn’t contribute much during these moments.