Patch 1.4.2 hits the Zone with fixes that aim to smooth out some rough edges in S.T.A.L.K.E.R. 2: Heart of Chornobyl. The update tackles bugs, adjusts ammo balance, and sorts out mission glitches. If you’ve been frustrated by twitchy mutants or wonky animations, this patch might help.
Patch 1.4.2 Changelog
- Balance changes: lowered armor piercing multiplier for 9×18 ammo.
- Fixed an issue where camera movement sensitivity was too low on low framerate when using gamepads as input devices.
- Fixed an issue where mutants were shaking and twitching erratically when investigating a threat.
- Fixed an issue where consumable items were duplicated in quick slots, appearing available despite not being in Player’s inventory.
- Fixed an issue where radiocall with Strelok was not triggered and the next objective didn’t trigger if Player hadn’t killed all Wardens at TCS location during Dangerous Liaisons mission.
- Fixed an issue where Scar could get stuck playing confused animation after killing him during bossfight in The Last Step mission.
- Fixed an issue where Sanya Ocheret could start combat with stalkers in his squad during The Boundary mission.
- Fixed an issue where doors to Duga’s underground tunnel and Location D could be locked on user saves during Once More Unto The Breach mission.
These fixes might seem small, but if you’ve spent time wandering the Zone, you know how immersion-breaking glitches can be. Yikes, anyone else annoyed by twitchy mutants? I know I was.
Got feedback or spotted something weird in the Zone? The devs want to hear from you. You can report bugs and share thoughts via the Technical Support Hub. Your reports help make the Zone less hostile and more playable.
What’s your take on this patch? Did it fix your headaches or leave you wanting more? Drop your thoughts below — let’s talk about what’s working and what still needs attention.