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Rust will force workbench upgrades to require monument-only blueprint fragments to push players into PvP

Facepunch will add blueprint fragments found only in monuments to upgrade workbenches, expand keycard puzzles and reshuffle loot to slow progression and drive players back out into the world.

Margarita Kicevski by Margarita Kicevski
October 5, 2025
in News
0

Facepunch will change Rust’s progression, so upgrading workbenches to levels 2 and 3 requires blueprint fragments that can only be found inside monuments. The studio says the move is aimed at slowing progression, encouraging early fights, and getting players back into contested monuments instead of hiding in bases.

In a Steam post, Facepunch described the current progression meta as having “grown stale, moving too fast and becoming too easy over the years,” and attributed this to the abundance of scrap. To address this, the developer is layering a new requirement onto the existing workbench system: workbenches are still craftable, but blueprint fragments will be required to upgrade them beyond level 1.

Blueprint fragments cannot be crafted; they are sourced from monuments, and they are tied to puzzles and high-end loot. Facepunch states that the intention is to push players deeper into monuments and hackable events, rather than allowing fragments to be easily gathered at the monument entrance.

To make monuments more meaningful, several have had their puzzle systems expanded. Some sites, such as the dome, ferry terminal, and Radtown, now feature basic green keycard puzzles, while other high-tier locations, like the nuclear missile silo, have had their puzzles upgraded from blue to red. Facepunch highlighted the silo as historically high risk versus reward, and says the upgrade aligns it with other top-tier monuments.

The studio summed up the design goal bluntly: “Get players back out of their bases, contesting monuments, slow down progression and clashing over territory.” Facepunch believes the blueprint fragment system will act as a soft progression gate, encouraging earlier skirmishes and curbing rapid clan snowballing.

Beyond progression and puzzles, the update also reshuffles loot crates across monuments to refresh exploration, gives drones a storage slot so they can carry and drop a single stack of any item, rebalances the medieval gear in primitive mode, and adds a spike trap for primitive players. A new kind of shoreline crate will give newer players a modest starting resource boost. This patch is expected to precede Rust’s larger Naval update in November, which will introduce ship construction, handcrafted cannons, and ocean-based play focused on improvised vessels.

Please share your thoughts in the comments below and follow us on X and Bluesky. The changes will affect players who tend to hole up inside bases, and they should make monuments a more central part of early and mid-game conflict.

Tags: Facepunch
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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