Resident Evil Requiem recently cleared up one of the biggest whispers in its development cycle: the game initially explored online open-world elements. The director confirmed these early experiments but also made it clear that the team decided to ditch the idea, focusing instead on a classic offline single-player experience. Why? Because apparently, fans just weren’t on board.
During the Capcom Spotlight 2025 showcase, the development team behind Resident Evil Requiem shared fresh insights. Producer Masachika Kawata emphasized that the game is purely offline and single-player, effectively ruling out any hopes of a sprawling online adventure. Director Koshi Nakanishi addressed the rumors head-on, admitting the team did look at online co-op and open-world mechanics early on. They even showed some early footage featuring players teaming up against bosses and hordes of enemies. However, they ultimately realized that this direction didn’t resonate with what fans expect from a Resident Evil game.
It’s kinda wild to think how different Resident Evil Requiem could have been. Imagine running around an open world with friends, hunting monsters together! But the devs wanted to preserve the core feeling of “addictive fear.” They explained it’s about that catharsis when you conquer your fears, a feeling they believe is essential to the series’ identity. Horror remains the heart of Resident Evil, and they’re doubling down on the “fear factor” as a key gameplay element.
It’s interesting that the director also referred to Leon Kennedy as a “bad match for horror,” which might explain why the team chose different characters or approaches for this installment. That’s a bold take, Leon’s been a staple for ages, but maybe it’s time for fresh blood to carry the tension.
On the hype front, Resident Evil Requiem has already crossed the 1 million wishlist mark, showing fans are eager for what’s next. If you want to get a sense of where the game’s headed, Insider Gaming’s preview offers some solid thoughts on the survival horror return.