Rematch has received a new patch that focuses on balancing some unintended gameplay mechanics affecting the overall experience. The developers have targeted the outfield go into exploit and the wall dribbling tactic that allowed players to avoid interactions unfairly. These changes may alter how you play, but they aim to maintain a fair and enjoyable game experience.
Here’s a breakdown of what’s new:
Patch Notes
Exploit/Balancing
Outfield go into
Also known as the Dolphin go into, this ability’s recovery period speed has been reduced. The update addresses the problem where players could spam the go into instead of sprinting, bypassing stamina limits and sprint speed constraints. While the adjustment is subtle, it will impact how the go into feels, even when used legitimately. The developers will keep an eye on this change and might improve it further in upcoming updates.
Wall Dribbling/Climbing
Players found a way to “fly” by repeatedly tapping volley lobs against walls, avoiding all interaction with opponents. This patch delays the ball becoming interactable by 5 frames after such taps. This tweak affects other moves too, like volley shots after a volley lob tap on high balls. It doesn’t remove the mechanic but requires more precision and focus from players. The change also makes some solo backboard setups trickier, which the devs see as a positive step toward fair play.
Rematch involves many complex mechanics where even small changes can have big effects. The team wants to balance quick fixes with the game’s stability. While they appreciate the creative techs players discover, some unintended exploits harm the game and need to be removed. A new developer blog will soon discuss these emergent mechanics and how the team plans to handle them.
Bugfixes
- Fixed camera jitter during goal replays
- Various stability improvements
Yikes, some of these exploits really changed the flow! I’m curious how these tweaks will feel in actual matches. Have you noticed any difference in your games since the update? Let me know in the comments below.
Full patch notes
Exploit/Balancing
Outfield Dive : (aka Dolphin Dive) tweaked values to make the character speed lower during the ability’s recovery period.
- We are closely monitoring how the game and its meta are evolving day after day, and we are seeing a lot of new mechanics and ways to play being discovered by our players. We think a lot of these are cool and interesting, but some others have a negative impact on the game
- The ability to spam the dive to instead of sprinting is one mechanic that is a clear balancing issue. It allows players to bypass the limitations of stamina and sprint speeds, and has a negative impact on the look and feel of the game.
- We have adjusted the speed of the player during the recovery of the ability to make the dive spam less efficient as an acceleration exploit.
- This is a small enough adjustment but will have an impact on how the ability feels and functions even in legitimate circumstances, so we will be monitoring these effects closely.
- We are looking at more precise ways of resolving these issues in future updates, but it will take a bit more time and we felt we needed a solution now to this exploit.
Wall Dribbling/Climbing : we aimed to fix some issues that allowed players to “fly” and avoid all interactions with the other players by spamming volley lob taps against a wall.
- This is another mechanic that is completely at odds with our vision of Rematch as a football game.
- The fix involves making the ball interactable 5 frames later than it used to be. This also affects abilities other than taps, such as being able to perform a volley shot (or any other volley action) after a volley lob tap on a very high ball.
- This removes the aforementioned issue but will also have an impact on the rest of the game, specifically by making some solo backboard setups harder to execute.
- As such we feel this is a good thing for the game. It does not remove the mechanic but makes it more demanding in terms of player focus and precision.
- We will keep monitoring the effect of this change on the rest of gameplay mechanics, and will rely on player feedback to further adjust the feel of the game.